The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

32 ratings
Pneuma Manor - Soul Cairn Home
File Size
3.412 MB
Oct 14, 2012 @ 10:50pm
Oct 28, 2012 @ 2:18am
4 Change Notes ( view )
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Pneuma Manor - Soul Cairn Home

In 1 collection by Arron Dominion
Arron Dominion's Immersion Collection
19 items
Random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

There are three levels to this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house, and resemble most of the current Cairn residents, explore this upper level for any clues..

The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents within Pneuma Manor.

This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

What is Added:
-Three story home in the Soul Cairn, purchased via Soul Husks
-4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
-Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
-Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
-Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
-Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
-5 Books, 5 journals for backstory
-3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
-Spells to transport to Pneuma Manor and to College of Winterhold

Known Quirks:
-If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
-Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.


Revision History:
-Added new quest to clear up lore conflicts
-Added a new book and several supporting items for new quest.
-Corrected dog's voice
-Added new book
-Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

-Tamriel Rebuilt – name generator
-Artisanix – Paintings and Frames -
Special thanks to Artisanix for making awesome paintings/frames resource.
-Balok’s Tutorials – Creating Skyrim Oil Paintings -
These were very helpful in teaching techniques for creating the paintings.
Popular Discussions View All (3)
Mar 12, 2013 @ 1:06am
Feature Suggestion
Arron Dominion
Mar 12, 2013 @ 12:56am
Bug Reports
Arron Dominion
Mar 12, 2013 @ 1:08am
Request of Content Use
Arron Dominion
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sggaghghwaghwghwgh Aug 29 @ 3:48pm 
cmon, I want to do very unspeakable things too that brat dorthe over in riverwood, such as make dorthe a tribute to "The Watchers" of the soul cairn, having something that allows you to placce hazards and traps like the wooden spikes around encampments, the soul cairn crystals, permanant poison gas clouds that never disipate, would be awesome. (Dwemer ruins sometimes have permanant pison gas clouds that can only be disabled via valves, so if there was a way to manipulate such a thing without the valves being needed that'd be awesome, skyrim would become a ghost country in seconds XD)
Arron Dominion  [author] Aug 28 @ 4:14pm 
I am adding features and content to the mod (just made a small preview on a tiny tidbit of the content). Unfortunately this is not going to be amongst them. I am working on adding a section for the player's family and I am not sure how friendly the soul cairn crystals would be both to that and for the plans and explanations on the home.
sggaghghwaghwghwgh Aug 28 @ 12:03pm 
I have an idea: placable soul cairn cyrtsals, drains HP from any NPC or the player nearby, meant to be a nuetral hazard/trap.
Snaxowsky Dec 15, 2014 @ 7:52am 
S+W | Melletch Nov 19, 2014 @ 7:11pm 
You are crazy!

I'm subscribing
asianboy500 Sep 10, 2014 @ 2:47pm 
finally, a player home in the city of the damned.
Arron Dominion  [author] Dec 2, 2013 @ 1:18pm 
I have not pushed another release since there were not comments on the dialogue bug, let me know if it is there, will push this current iteration out even though I am not done with the new content.
Solace Dec 2, 2013 @ 1:08pm 
Thank you for clairfying, I'm gonna re-sub and upvote <3
Arron Dominion  [author] Nov 21, 2013 @ 11:35pm 
You will need 50 soul husks, it might not show up until you have enough. I am working on another release, I might push out a release if the dialogue bug is present.
Solace Nov 21, 2013 @ 9:50pm 
How many husks do I need? :s I don't even get the dialog option.. Maybe I need to redo my mod order.