The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

35 ratings
Pneuma Manor - Soul Cairn Home
File Size
3.412 MB
Oct 14, 2012 @ 10:50pm
Oct 28, 2012 @ 2:18am
4 Change Notes ( view )
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Pneuma Manor - Soul Cairn Home

In 1 collection by Arron Dominion
Arron Dominion's Immersion Collection
21 items
Random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

There are three levels to this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house, and resemble most of the current Cairn residents, explore this upper level for any clues..

The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents within Pneuma Manor.

This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

What is Added:
-Three story home in the Soul Cairn, purchased via Soul Husks
-4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
-Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
-Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
-Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
-Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
-5 Books, 5 journals for backstory
-3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
-Spells to transport to Pneuma Manor and to College of Winterhold

Known Quirks:
-If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
-Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.


Revision History:
-Added new quest to clear up lore conflicts
-Added a new book and several supporting items for new quest.
-Corrected dog's voice
-Added new book
-Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

-Tamriel Rebuilt – name generator
-Artisanix – Paintings and Frames -
Special thanks to Artisanix for making awesome paintings/frames resource.
-Balok’s Tutorials – Creating Skyrim Oil Paintings -
These were very helpful in teaching techniques for creating the paintings.
Popular Discussions View All (3)
Nov 8, 2015 @ 4:00pm
Feature Suggestion
Arron Dominion
Mar 12, 2013 @ 1:08am
Request of Content Use
Arron Dominion
Mar 12, 2013 @ 12:56am
Bug Reports
Arron Dominion
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Arron Dominion  [author] Jun 14 @ 10:31pm 
@gdaviddaley: Thank you for your comments and thoughts on the mod. Be sure to check out the custom books and journals. This mod is more in the style of the old Morrowind quests in terms of happening upon items.

I have a massive update in the works, that I keep running into time roadblocks on (still am in that camp). I plan on adding support for spouse/children in a new area. There is still a decent amount on that mod update, so no ETA yet.
gdaviddaley Jun 14 @ 7:42pm 
Arron: Thank you for this. I closed the deed too quickly. After a few seconds, the telltale 'clink' sounded the addition of the key – just as you said. For me, characterization and ‘realistic’ behavior greatly improves this game. But the Soul Cairn made sleep impossible. Without sacrificing the unique ‘feel’ of the Soul Cairn, your work remedies this. On a future playthrough, I may make this my primary home. The transport feature is sweet -- better than my regular screen changes. You should be proud of your accomplishment. All the best!
Arron Dominion  [author] Jun 1 @ 5:19pm 
Key is in the deed
gdaviddaley Jun 1 @ 5:18pm 
Love this idea! I bought the house and hold the deed. But I have no key and am denied entry. Has anyone else experienced this? And if so, has a 'fix' been found?
Gravenking Aug 12, 2016 @ 8:09pm 
ah ok i will keep trying
Arron Dominion  [author] Aug 12, 2016 @ 7:59pm 
So the markers are not accurate on locations. They are only there to guide you to the general area to search. It takes some decent searching to find everything.
Gravenking Aug 12, 2016 @ 7:05pm 
i have the quest search for clues of ushugob and theres a quest marker outside the house but nothing happens when i go to it
Arron Dominion  [author] Aug 12, 2016 @ 3:31pm 
You have to complete a quest for ushugob to show up.
Gravenking Aug 12, 2016 @ 5:20am 
so ushugob doesnt show up for me is there a way to fix this?
Eldridge May 1, 2016 @ 9:44am 
Hey Arron. I know mod time is always an issue specially since F4. Hope you find some time to put into this one. Been really lookin forward to the new version.