The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Pneuma Manor - Soul Cairn Home
 
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3.412 MB
Oct 14, 2012 @ 10:50pm
Oct 28, 2012 @ 2:18am
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Pneuma Manor - Soul Cairn Home

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In 1 collection by Arron Dominion
Arron Dominion's Immersion Collection
21 items
Description
Random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

There are three levels to this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house, and resemble most of the current Cairn residents, explore this upper level for any clues..

The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents within Pneuma Manor.

This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

What is Added:
-Three story home in the Soul Cairn, purchased via Soul Husks
-4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
-Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
-Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
-Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
-Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
-5 Books, 5 journals for backstory
-3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
-Spells to transport to Pneuma Manor and to College of Winterhold

Known Quirks:
-If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
-Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.

Requires: DAWNGUARD

Revision History:
v1.2:
-Added new quest to clear up lore conflicts
-Added a new book and several supporting items for new quest.
-Corrected dog's voice
v1.1:
-Added new book
-Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

Credits:
-Tamriel Rebuilt – name generator
-Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
Special thanks to Artisanix for making awesome paintings/frames resource.
-Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
These were very helpful in teaching techniques for creating the paintings.
Popular Discussions View All (3)
2
Nov 8, 2015 @ 4:00pm
Feature Suggestion
Arron Dominion
0
Mar 12, 2013 @ 1:08am
Request of Content Use
Arron Dominion
0
Mar 12, 2013 @ 12:56am
Bug Reports
Arron Dominion
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57 Comments
Gravenking Aug 12 @ 8:09pm 
ah ok i will keep trying
Arron Dominion  [author] Aug 12 @ 7:59pm 
So the markers are not accurate on locations. They are only there to guide you to the general area to search. It takes some decent searching to find everything.
Gravenking Aug 12 @ 7:05pm 
i have the quest search for clues of ushugob and theres a quest marker outside the house but nothing happens when i go to it
Arron Dominion  [author] Aug 12 @ 3:31pm 
You have to complete a quest for ushugob to show up.
Gravenking Aug 12 @ 5:20am 
so ushugob doesnt show up for me is there a way to fix this?
Eldridge May 1 @ 9:44am 
Hey Arron. I know mod time is always an issue specially since F4. Hope you find some time to put into this one. Been really lookin forward to the new version.
Arron Dominion  [author] Apr 27 @ 3:14pm 
It is actually not finished and I am stuck on several scenes I need to have occur.
wolfflame Apr 27 @ 1:35pm 
ah that comment was 2015... Probably done by now... Right?
wolfflame Apr 27 @ 1:33pm 
You are still working on this mod? when will it be done?
InfiniteHotShot Mar 21 @ 7:43pm 
Good idea!