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Chapter 2: Aperture's Inner Workings - Part 4
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Oct 14, 2012 @ 6:56pm
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Portal 2: The Aftermath
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Description
The player continues their journey of Aperture's Inner Workings while trying to navigate back to the main testing area. As he works his way up, he gets closer and closer to GLaDOS' control, where things might look at least a little more bright, as it will be in her control.

PLOT/DIALOGE:
COMPLETELY IGNORE THE ELVATOR AND CAVE JOHNSON IN THE BEGGINING! Thanks : ) It just has nothing to do with the plot and if I could, would not be there, because right now, technically, the player is not in a TEST, but rather the INNER WORKINGS of Aperture Science. Deeper underground, than most areas. Thanks : )
BUT, you should COMPLETELYACKOWLEDGE THE ELEVATOR AT THE END! Simply because it IS suposed to be there. : ) The thing I am trying to convince the player is that: After testing, you have accidentally been dropped down to a further underground portion of Aperture Science, the inner workings, outside of the main testing area. But at the end of this level, you will fly through a broken 'hallway' that was supposed to lead to the elevator after the testing chamber, so now you are somewhat inside of the testing track. : )

GAMEPLAY:
LIGHTING: 25-50% of the loight bar shown in the pause menu
MUSIC: OFF
Bannanas: Eat them, they can be very healthy! (Unless you are alergic.)



DO NOT FORGET: In EVERY level, includiong this one, there is a hidden Companion cube, try to find it, and tell me if yo u do! Better yet, tell me how far you took it in the comments!
PLUS, in some levels there will be hidden 'Franken Turrets', this is such a level. Try to find it and post in the comments how far you got it!

Also, whenever there are all caps, that is just there to get people's attention as that is the most important part of the paragrapgh. : )

And you might be thinking, why do I keep on seeing panels that are falling down? I am simply trying to show the player that some parts of Aperture are not in power, as if the panels either fell into that position and is stuck, or that they were in the middle of doing something and froze do to lack of power.

Thanks for playing, and, as always PLEASE, leave comment, it will help me make better maps!
:-)
6 Comments
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Spamfan  [author] Oct 27, 2012 @ 1:51pm 
@LPChip
That is fine, most people do. :) But, I am certainly gonna keep this, because to me, I like this part of my series, thanks though
LPChip Oct 27, 2012 @ 1:26pm 
I too miss the challenges First maps were better, sorry...
Spamfan  [author] Oct 27, 2012 @ 9:23am 
@Innocentive
Yeah, sorry, due to my computer's lack of RAM, I could not put a LOT of challenge in this map either, but glad you found the companion cube : )
Piranha.A Oct 27, 2012 @ 4:22am 
As mausilibaer said: a few portals ... and out. Destroyed the Frankenturret on my way out...
Spamfan  [author] Oct 15, 2012 @ 11:03am 
@mausilibaer
Perhaps, it would have been a LOT better for me to make the player place the gel themselves--actually, I really wish I did that now...:(
Oh well, my computer very frequently runs out of paged pool memory, so making large maps (which I want to do), or ones with mots of items, can easily cause my PC to crash......
If I could have, I would have most certainly combine Part 5 with Part 4, it would be VERY, VERY helpful, and make i t more challenging, but I could not. Part 5 will be out soon.

In short, I did not make this map very challenging because my computer oculd not handle it, sorry...
mausilibaer Oct 15, 2012 @ 9:55am 
Didn't need anything. A few portals - one jump and out. Intention?