Portal 2

Portal 2

1,948 ratings
There's no I in team, 04

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There's no I in team, 04

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There's no I in Team collection
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This is the fourth map in the series There's no I in team. And again, it is not possible to finish this map without your partners help. Are both of you up for a challenge?

Unlike the earlier maps in this series, this is map has only one section. The puzzle is more complex, but shouldn't be too hard. Its just a matter of finding the right order.

v1.0: Initial release
v1.1: Fixed way to skip the entire map.
v1.2: Prevented the possibility to get both stuck if you use a cube and both go to the basement.
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LPChip  [author] Nov 12, 2017 @ 10:41am 
@ESPF: I've added a video which shows the way the top player can actually make it work. If the bottom player looks at what the top player does, they can see when they can stop using the button, where the top player can use this to quickly change the state of the fizzlers.
LPChip  [author] Nov 6, 2017 @ 1:02am 
I'll see if I can record a video on how it is supposed to be done.
ESPF Nov 5, 2017 @ 3:08pm 
We did, yep - it just wasn't enough somehow!
LPChip  [author] Nov 5, 2017 @ 10:38am 
@ESPF, but did you setup correctly? If so, then the window is pretty huge. Basically the idea is that the loose player first sets up the lasers and cubes so that one fizzler is turned off. This gives the player below lots of room to keep the cube alive. Next the player above positions the portals in such way that he can change the cube to select the other fizzler. All he has to do now is tell the bottom player to step off the button and take over, moving the laser in such way that the other fizzler is activated in time which he has plenty of time to do, and the bottom player can jump on the button just in case.
ESPF Nov 4, 2017 @ 12:57pm 
I'd agree with the comments about a larger margin for error - it's frustrating when you've done the same thing umpteen times because of being a nanosecond too slow on the button (it doesn't help that the cube keeps moving for a bit before changing direction, but that's Valve's fault, not yours!)
wildgoosespeeder Sep 18, 2015 @ 5:19pm 
Not everyone is going to have smooth controls (I don't use WASD). I understand the right rhythm is required, but the controls I had just weren't smooth enough for the amount of error your map gives. I kept misfiring.
LPChip  [author] Sep 18, 2015 @ 2:06pm 
Thanks wildgoosespeeder. If you set things up properly, the room for error is quite okay.
wildgoosespeeder Sep 18, 2015 @ 2:01pm 
You really took advantage of coop concept in this map although I wish the required technique had a little bit more room for error. The map is nice none-the-less. Nice work.
LPChip  [author] Aug 10, 2014 @ 3:26am 
Thanks Juuhelikkäs :) That means a lot to me.
Snuffield Aug 9, 2014 @ 2:56pm 
One of the best Co-Op maps I've ever played, almost even over the Valve maps. Amazing job!