The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Undead Immunities
File Size
0.411 MB
Feb 11, 2012 @ 7:03pm
Feb 16, 2012 @ 1:05am
7 Change Notes ( view )

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Undead Immunities

Makes all undead immune to Drain Life and Soul Trap, because they're reanimated husks, not living beings. This also affects you if you're a vampire and allows vampires permanent waterbreathing akin to Argonians throughout all stages of vampirism. Ghost type enemies can still be Soul Trapped as they are the physical form of the creature's spirit.

This should be compatible with all other mods out there(even the vampire stuff), I haven't seen any others which adjust these specific attributes.

Update 1:
-Soul trap now works on Draugr, Vampires and Dragon Priests, Steal Life immunity remains unchanged.
-Vampire characters who eat raw cabbage(just a common food for testing purposes) now stagger and cough for a moment, still working on negating the buffs and such.

Update 2:
-Vampires can no longer heal from any type of food, they receive a minor short term health drain and are staggered, gagging from trying to eat.

Update 3:
-Fixed a double up of text I discovered whilst making the mod preview.

Update 4:
-Food effects and Waterbreathing weren't working properly for some people using modded Vampires, changed the reference data, should be fine now.

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Undead Wolf Nov 3, 2015 @ 2:29am 
Can you also make them immune to disease and poison(or tell me if they already are)? I was thinking of making a Ray of Light(2X points of Healing and X points of Sun Damage) and a Death Coil(2X points of Necro Healing and X points of Disease or Poison Damage) spells, but I'd need to confirm if the disease damage would affect the Undead or not... And yes, it's completely based on the paladin and death knight from Warcraft 3(not WoW). Thanks for the attention!
Seraphine Apr 19, 2015 @ 3:11pm 
I think ghosts should be immune to melee damage like on oblivion, Makes more sense then hitting a ghost and it dies really.
Sonny228 Feb 17, 2012 @ 6:25am 
All I want for my vampire is a speech bonus, faster run speed and waterbreathing at stage one cause it's kinda crap unless you use sneak or illusion. Thanks for making part of my dream come true without giving me 3 new spells, 8 other buff changes and an overhaul of how they feed. Sometimes a simple change is best.
Thomas  [author] Feb 12, 2012 @ 12:21am 
The restoration idea I was toying with but it makes it a bit tricky with the player too possibly being a vampire, that infliction can be annoying enough without your means of healing possibly removed. The only way to balance that would require a complete overhaul of the vampire system which a couple of promising mods are already doing, and I neither want to compete against or unintentionally make myself incompatible with them. This mod is aimed purely towards what the name suggests and no more.
Thomas  [author] Feb 12, 2012 @ 12:09am 
You make some good points there, I'll see if I can go in and differentiate between them a bit more. There's also a mod out there that yields additional bonuses for eating food that made me think about negating all positive food buffs if you're a vampire.
destrteiur Feb 11, 2012 @ 11:06pm 
Agree with everything except the Soul Trap. Simple skeletons and zombies are probably animated husks, but Draugr, Vampires, Dragon Priests and other intelligent undead should retain their souls. They have a will of their own and are able to use things like Dragon Shouts and spells they remember in their past life.

Another cool idea would be having Restoration healing spells/potions damage undead instead of heal Final Fantasy style.