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I-NFECTED
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Oct 12, 2012 @ 2:59pm
Feb 17, 2014 @ 11:11pm
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Description
Release date: 2015
Old school survival horror reborn with modern game designs - Supplies and inventory are limited, camera angles are fixed, and moral choices needs to be made.

Feel free to check out our award winning self-driven horror game, Dollhouse: Room 1313
http://steamcommunity.com/sharedfiles/filedetails/?id=102308511

The following are updates since the original build that we would like to keep improving on:

- New rigs new animations
- New models for both zombies and humans
- HDR lighting and shadows
- Sound effects for environments and weapons
- Diverse objectives
- Customizable options menu
- New textures
- Added particles and effects
- Depth of field
- Updated inventory management
- Dynamic weather system
- Camera modifiers to alter the appearance of the atmosphere

Watch out for our new updated trailer later this year along with our developer walkthrough!

About I nfected
Old school survival horror reborn with modern game designs - Supplies and inventory are limited, camera angles are fixed, and moral choices needs to be made.

Randomly generated maps - Every layout, item, objective, camera, and spawn are randomized. Our Random Map Generator will ensure you a new experience each time.

Multiplayer, co-op - Play with up to 3 friends and survive together to complete various objectives. Play it safe by sticking together or save time by splitting up.

Story
A virus has spread all across North America. All you know is that you have been infected and time is running out. After getting in contact with the military, they have appointed you to retrieve samples of the anti virus leftover by rescue teams throughout the area, as a trade for your own extraction. These samples will suppress your infection, but its also a key to your extraction. What lengths will you go to survive?

Scenarios

I nfected includes three unique environments that will incorporate randomly generated maps for the characters to escape. These locales are homages to other survival horror games. Every component of the level and its geometry will be randomized at the beginning of the game to ensure infinite replay value.

Deserted Mansion , Isolated Forest , Abandoned City

Kickstarter created ones
We will work closely with specific backers to help create a post apocalyptic map with assets and environments that will be incorporated into our random map generator.


Characters
Kate - A news reporter that found herself in the middle of the outbreak.
Ability - While in stealth, she can maneuver around in the environments faster than the other survivors.

Aaron - His son is infected and now he is searching for a cure.
Ability - Break free from grabs faster than the other survivors.

Chase- The captain of small militia that was sent to help evacuate civilians, her team was ambushed and infected.
Ability- Reloads her weapons faster than other survivors.

David- A highschool student that knows all too much about an outbreak thanks to video games and movies.
Ability- Runs faster than the other survivors.

Kickstarter created ones
Ability- Design your own ability to be in the game!

Gameplay
- Randomly generated experience, the ability to fluidly maneuver around while engaging in combat, use stealth to avoid confrontation, ability to play in 2 different perspectives (Fixed/ Third person), environmental puzzles, post game unlock system, multiplayer Co-op.

Infection Meter
You are infected at the start of the game and slowly becoming a zombie. You must collect antiviruses for the military to ensure your own extraction, however the antivirus also temporarily heals your own infection. Antibiotics are scattered throughout to help suppress the infection.

After entering stages of the infection players will show various degree of abnormality in the way they move and aim. Upon hitting 100% infection, you will become a zombie, this applies in both multiplayer and singleplayer modes.

Armory
Earn survival points at the end of the game depending on how well you performed. These points are used to unlock items in the armory. The weapons will be unlocked and enabled randomly inside the map for the player to scavenge instead of starting with it immediately to allow players to discover it themselves. However customizable clothing can be selected at the pre game lobby.

Sacrifice and choices
Since there are limited supplies in general set by the difficulty setting players need to choose to use these resources on themselves, npcs, or even their among themselves. This creates an unprecedented level of urgency and choice to either prolong fate at a shot of survival or accept one's death.

Puzzles
Designed to break up the pace of combat and to create a more hectic situation for players to solve. These puzzles can range from environmental hazards, physics based interactions, or searching for the right clues.

Other Survivors
You might encounter some of them along the way in the adventure, complete quests assigned from them for additional rewards. However, weigh your current situation before taking accepting any promises…

Inventory
Players can only have up to 6 items in their inventory including their weapon, and key objectives. Managing their inventory will be in real time, however there are shortcuts to access each slot.

Enemies
Zombies will appear randomly from different sections of the map. Treat each encounter as a puzzle, finding ways to avoid combat when needed or using the environments to your advantage. Various zombie types will have different methods of attraction and movement patterns, so memorize them well to survive.

Combat
Each character has an unique ability in the game. You can move, shoot, hide, or enter stealth to traverse around the environment. You can have up to 6 items in your inventory, which also affects their weight. Players can cycle between the camera angles in the pre-game lobby (Lobby leader selects theses game settings). Players can decide to kill themselves in multiplayer modes to avoid becoming a threat to their friends.

Multiplayer
Play with up to 3 players and survive together to complete various objectives. Play it safe by sticking close or save time by splitting up. Keep in mind time and supplies are limited. Players can manage their inventory amongst each other in real-time, and use shoutouts/ and items to mark their location when separating. When players are heavily injured and unable to walk, they can lend each other a hand by helping them walk or by carrying them. This greatly impacts your weight and may hinder your survival.

Randomly Generated Maps
A mechanic which randomizes everything in the game, to ensure no two experiences will ever be the same. Room locations, map sections, layouts, objectives, environment spawns, event triggers, object, barricades, vehicles/ enemy spawns, road, objectives, weather, set pieces, events, NPC, quests, lighting, puzzles, camera positions, and more are all randomly generated for both single player and multiplayer modes.

Who are we and our goal?
We would like to become an indie studio known to create great titles with a low budget. Our vision is to build on and utilize our random map generator mechanics throughout all the games we develop, and bring something new to the tried and true genres. We hope to expand our capabilities as developers. Our dedication has only been strengthened with your support to keep improving our game with feedback and playtesting!
Popular Discussions View All (5)
56
Jul 10, 2014 @ 12:02pm
Suggestions for I NFECTED
Creazn
51
Sep 16, 2014 @ 1:56pm
Ask us anything about I NFECTED
Creazn
4
Jan 26 @ 7:50pm
Fixed/Third-person Perspectives?
AshHousewares
557 Comments
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TAD Here Mar 24 @ 3:52am 
Not bad (maybe Resident evil 3)
EQOAnostalgia Mar 23 @ 5:32pm 
So this could have been awesome... clearly it's been abandoned. You guys need to let me know what your plans are and if you're still working on Dollhouse. Some of the interest in this game is still buzzing a little bit in my comments section on youtube but my subscribers for the most part have forgotten it even exists... what's the deal?
nicefunfungirl Feb 13 @ 7:29am 
I'm not trying to be hostile,but please consider what you're doing,you've said you'd work on Dollhouse while yet again,Dollhouse is almost covered with spider webs and all dusty. (Metaphor,aka,It's a dead land.)
nicefunfungirl Feb 13 @ 7:28am 
Well thank Yurii & Darkening Demise for pulling that out of my mouth,because due to Dollhouse,while this game HAD more popularity than dollhouse,they some reason went to that one,sure Dollhouse could've became popular,but atleast work more on the one your fans wanted more from the very beginning. But now,you realize this is barely being talked about anymore,and especially Dollhouse.
Darkening Demise Feb 8 @ 4:56am 
Dollhouse sounds like a piece of $%@# that's only halting the thing that will make them successful.
Yurii Jan 6 @ 3:35am 
Don't hope for it, mate. They still haven't even released this cursed dollhouse which is the reason of this game being stalled.
Duke Magus Jan 3 @ 10:59pm 
Any update? screnshots? renders? soundtrack samples? ANYTHING?
Creazn  [author] Dec 19, 2014 @ 3:42pm 
@ Yurii : Sorry about the delay. The release date has shifted into 2015 as it gives us more time to finish Dollhouse so we can focus on making I-NFECTED as good as it can be. Thanks for your reply!
Yurii Dec 16, 2014 @ 8:26am 
Release date: Q4 2014... yeah, I guess another dramatic shift of release date is approaching.
The Coach Sep 29, 2014 @ 7:33pm 
Righteous, Thank you greatly for the reponse and I wish your Dollhouse project well.