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Mordor - Depths of Dejenol
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File Size:
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32.218 MB
Oct 12, 2012 @ 11:22am
May 9, 2013 @ 7:03am
1 change note ( view )
Description
The first three levels of the old-school dungeon crawler Mordor: Depths of Dejenol by David Allen. Only the name and the dungeon layouts (and some monster names) have been retained - everything else has been changed to fit Legend of Grimrock.

Features: - 12 quests per class (Fighter, Rogue, Mage) unlocked as you process in levels! (+4 quests for Rangers, with an additional 8 planned!)
- A working shop where you can buy/sell your loot!
- Three levels of challenging dungeon fighting, with various nasty surprises
- Lots and lots of fighting plus some old-school LoG puzzling (in v.0.3 there is currently one puzzle dungeon level implemented)
- Extended replayability: monsters respawn, loot is randomized, difficulty ramps up as you delve deeper
- Practically every item in the original Legend of Grimrock can be found somewhere below (or above!)
- Planned: two additional secret 'Ranger dungeons' that will introduce more story and more challenges!

Changelog:
v0.1
- Initial release
v.0.2
- Fixed CTD with ogre_hammer drop (accidentally named ogre_club in monsters.lua)
- A few aesthetic fixes (pillars in junctions etc)
- Small changes to loot tables
v.0.3
- Added rusty weapons + a some new high level loot (Credits: Asteroth6)
- Changed the level two boss (Slave Master) to an Urgardian (Credits: Neikun)
- Added the first "Ranger Dungeon"
- Added quests for level 1-5 for Toorum Mode/custom Ranger mode (name your first champion Ranger and you will start with only that champion, changed to the Ranger class; don't take the Skilled trait!)
62 Comments
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Karol13 Sep 19 @ 5:41am 
Thanx.
Great job anyway!
Good that there are still fans of old games :)
who can bring (or try to bring) them back to life.
Wolfrug  [author] Sep 19 @ 5:11am 
@Karol13 For the moment it's abandoned; I haven't worked with LoG in such a long time that I'd probably break something if I tried adding/editing it now. Provided you don't get crashes when resting, though, it should be fully playable down to the 3rd dungeon level, which is quite a few hours of looting and killing.
Karol13 Sep 19 @ 3:07am 
Is it being worked on this project, or is it abandoned?
theBangleTiger Sep 6 @ 12:43pm 
Just picked up Grimrock in the Humble Bundle and came across this beautiful creation. As someone who was fairly dedicated to mordor (XP virtual machines, anyone?), this hits me right in the feels. Thanks!!
Chaotic Biscuits Sep 4 @ 3:58am 
Would be nice to have something to ressurect characters. Once they die they are gone? Is the morgue the way to rez them? If so 100g or key is way to much.
Sir Lee Of Can Aug 16 @ 4:26pm 
ahhh i cant rest in town every time i do the game CTD :( anyone else have that prob
Mr. Stevenson Jan 17 @ 4:47pm 
I imported my Toorum from another file and it crashes whenever I wake up from a rest, I did make a ranger, and did not have a problem when i was waking up, but he was way WAY too weak so I went to my lvl 12 Toorum
Wolfrug  [author] Dec 7, 2013 @ 9:10am 
@Myrdin90

Yes, in the 'morgue', which you can access either by using an iron key or 100gp. Iron keys are dropped by skeletons and spiders and can also be found here and there. Bad luck with a death so early, but good on you for not simply save-loading your way out of it ;)
Myrdin90 Dec 2, 2013 @ 1:54pm 
One of my Characters was poisoned by the SPider on LVL 1. He died bwcouse i didnt have the potion making stuff from the General Store. Is there a save/heal Crystal anywhere? or is he dead-dead.
blob Aug 12, 2013 @ 10:43pm 
Ahhh. I wish it was more explicit or hinted in a note because I was spending hella time looking for secret entrances around their room. Thanks!