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Mordor - Depths of Dejenol
File Size:
32.218 MB
Oct 12, 2012 @ 11:22am
May 9, 2013 @ 7:03am
1 change note ( view )

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The first three levels of the old-school dungeon crawler Mordor: Depths of Dejenol by David Allen. Only the name and the dungeon layouts (and some monster names) have been retained - everything else has been changed to fit Legend of Grimrock.

Features: - 12 quests per class (Fighter, Rogue, Mage) unlocked as you process in levels! (+4 quests for Rangers, with an additional 8 planned!)
- A working shop where you can buy/sell your loot!
- Three levels of challenging dungeon fighting, with various nasty surprises
- Lots and lots of fighting plus some old-school LoG puzzling (in v.0.3 there is currently one puzzle dungeon level implemented)
- Extended replayability: monsters respawn, loot is randomized, difficulty ramps up as you delve deeper
- Practically every item in the original Legend of Grimrock can be found somewhere below (or above!)
- Planned: two additional secret 'Ranger dungeons' that will introduce more story and more challenges!

- Initial release
- Fixed CTD with ogre_hammer drop (accidentally named ogre_club in monsters.lua)
- A few aesthetic fixes (pillars in junctions etc)
- Small changes to loot tables
- Added rusty weapons + a some new high level loot (Credits: Asteroth6)
- Changed the level two boss (Slave Master) to an Urgardian (Credits: Neikun)
- Added the first "Ranger Dungeon"
- Added quests for level 1-5 for Toorum Mode/custom Ranger mode (name your first champion Ranger and you will start with only that champion, changed to the Ranger class; don't take the Skilled trait!)
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Sir Lee Of Can Aug 16 @ 4:26pm 
ahhh i cant rest in town every time i do the game CTD :( anyone else have that prob
Mr. Stevenson Jan 17 @ 4:47pm 
I imported my Toorum from another file and it crashes whenever I wake up from a rest, I did make a ranger, and did not have a problem when i was waking up, but he was way WAY too weak so I went to my lvl 12 Toorum
Wolfrug  [author] Dec 7, 2013 @ 9:10am 

Yes, in the 'morgue', which you can access either by using an iron key or 100gp. Iron keys are dropped by skeletons and spiders and can also be found here and there. Bad luck with a death so early, but good on you for not simply save-loading your way out of it ;)
Myrdin90 Dec 2, 2013 @ 1:54pm 
One of my Characters was poisoned by the SPider on LVL 1. He died bwcouse i didnt have the potion making stuff from the General Store. Is there a save/heal Crystal anywhere? or is he dead-dead.
blob Aug 12, 2013 @ 10:43pm 
Ahhh. I wish it was more explicit or hinted in a note because I was spending hella time looking for secret entrances around their room. Thanks!
Wolfrug  [author] Aug 12, 2013 @ 8:08am 
The bosses, like all other encounters, appear randomly. The only non-random thing about them is the rooms they appear in. Rest in town a couple of times and try their rooms again. This is the same as it was in the original Mordor, although I suppose their chances of appearing was slightly higher ;)
blob Aug 12, 2013 @ 12:17am 
Is there something special to do to meet the boss of the level ? I am now at the 3rd dungeon level, got half of the 60 secrets, got 2 treasures and still havent seen the shadow of a boss.
Wolfrug  [author] Jun 24, 2013 @ 1:20pm 

Yes, the dungeon was added in the latest update, and I'm pretty sure you can't access it in the old version (unfortunately), since it didn't exist yet back then! You can of course import a higher-level party, although you'll lose all your loot, sadly. The old version also only had one riddle, and it didn't actually do anything (yet) the stuff about the demons being a part of the new, actually functional, riddles. Please let me know if you run into trouble/manage to finish it!
mailman985 Jun 24, 2013 @ 8:51am 
Did you add the dungeons recently? I've had this mod for a while now (BTW, great mod). I found all of the riddles in a ranger playthrough I just started, but the part about the demons isn't in my older version. And not all of the riddles were in my older version. I was just wondering if I could access the dungeons on that version.
Wolfrug  [author] Jun 24, 2013 @ 7:16am 

Open to all classes. You just have to figure out how to get into it (hint: there are riddles on certain walls on the first level, three all in all. Some might be better hidden than others...)