The Elder Scrolls V: Skyrim

5119 ratings
Random Alternate Start
File Size
0.215 MB
Oct 12, 2012 @ 11:11am
Oct 22, 2012 @ 12:27pm
9 Change Notes ( view )

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Random Alternate Start

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Be anyone you want to be. Choose from 21 different loadouts then get randomly thrown somewhere in the vast land of Skyrim. Will you end up in the royal court of Solitude's magnificent Blue Palace or will you end up at the bottom of a dark, dank, necromancer-infested mine shaft and have to fight your way up to the surface? With 463 starting locations (and more being added) you will never enter Skyrim the same way twice! What will your story be?

Random Alternate Start is even better when used with the Character Creation Overhaul mod:

As seen on Start 2 Continue:

- Choose from 21 class starting kits each with it's own semi-random loadout
- Start in one of 463+ locations in Skyrim after character creation
- The Main Quest thread can be picked up by investigating rumors of dragons near Helgen
- Very light footprint ensures clean integration with the main quest and maximum compatibility with other mods
- Best used alongside Character Creation Overhaul

Random Alternate Start is compatible with virtually all other mods, except for other alternate start/quickstart mods.

Subscribe through Steam Workshop, download using Nexus Mod Manager, or download manually and copy all files in the 'Data' folder to Skyrim's 'Data' folder then enable the 'Random Alternate Start.esp' file. Random Alternate Start should be at or near the top of your load order to avoid any mod conflicts.

To uninstall this mod, simply disable the 'Random Alternate Start.esp' file and delete all the related files from Skyrim's 'Data' folder.

- If you run into Hadvar or Ralof they may bring up references to the dragon attack at Helgen as if you had been there. This will be corrected in the next release.
- If you experience crashing, hanged loading screens, continuous loading, or broken dialog for the Whiterun Gate Guard or Jarl Balgruuf you need to move the "Random Alternate Start.esp" to the bottom of your load order.
- Memory intensive hair mods can also cause crashes at character generation.

Version 1.0.7 - Released October 22st, 2012
- Added new starting locations
- Added optional esp for old Riverwood CharGen location
- Changed CharGen location for faster loading and less memory usage
- Fixed Battle-Born Farm location (Thanks wolfslair)
- Removed Forelhost location (Thanks backtrace)
- Removed College of Winterhold location
Version 1.0.6 - Released October 19st, 2012
- Fixed Main Quest thread not starting in last version
Version 1.0.5 - Released October 19th, 2012
- Fixed crashes for users with memory issues caused by precaching character generation
- Fixed player not being able to move for a short period after spawning
- Added food to starting kits for users playing with hunger mods
Version 1.0.4 - Released October 13th, 2012
- Moved chargen location for people using Towns and Villages Enhanced (Thanks Yetibum and Meadowlark)
Version 1.0.3 - Released October 13th, 2012
- Fixed some mod conflicts (Thanks diamok)
Version 1.0.2 - Released October 13th, 2012
- Removed Hoarsfrost location Grotto (Thanks VaMouse)
Version 1.0.1 - Released October 12th, 2012
- Bugfix
Version 1.0.0 - Released October 12th, 2012
- Initial Release

- The source code for this mod is included for personal use. Please do not publically modify or redistribute this mod without my permission.
- Thank you Bethesda for making my all time favorite games and providing us with the tools to mod them.
- Thank you Arthmoor, Alexander J. Velicky, JustinOther, Scaredwolf, and all the other great people on the Bethesda and Nexus forums.

"Here is a trustworthy saying that deserves full acceptance: Christ Jesus came into the world to save sinners—-of whom I am the worst. But for that very reason I was shown mercy so that in me, the worst of sinners, Christ Jesus might display his unlimited patience as an example for those who would believe on him and receive eternal life." - 1 Timothy 1:15-16
Popular Discussions View All (6)
Jun 14 @ 1:41pm
Jun 28 @ 7:18am
Rumours of dragons not in quest log?
Jun 27 @ 10:21am
Fallout 3 version?
STF Suspect Leader
< >
Wendersnaven 12 hours ago 
Is this as updated as the Nexus version?
Bobdamek Jul 31 @ 10:06pm 
Spawned inside Hillgrund's Tomb, which is locked until you start quest from guy outside., Used console to get out though.

It was kinda cool the character I made as a Witchhunter spawned inside a big Necromancers lair.
Ajaxjr2104 Jul 30 @ 2:17pm 
When I spawn at Goldenglow Estate I am blocked by invisable walls and can't leave. Any fixes/ideas?
Arrowheadimposter Jul 29 @ 12:02pm 
if there was a viking kit in here robbaz would probably jizz
Arrowheadimposter Jul 29 @ 11:59am 
that class choosing kit is rlly cool reminds me of world of warcraft
N00b Jul 29 @ 3:07am 
bentheechidna Jul 21 @ 6:19pm 
Yeah I realized after an hour or so. Thank you for getting back to me though.
Syclonix  [author] Jul 21 @ 6:14pm 
Hi bentheechidna, You start character creation in Riverwood and then it will transport you to a random starting location.
bentheechidna Jul 21 @ 10:34am 
(Just as additional, I did try again just now and it still spits me out in Riverwood)
bentheechidna Jul 21 @ 10:31am 
I'm going to retry so this may not even be an issue, but I reset my game 3 or 4 times and it kept putting me in Riverwood to start. Is there any reason one would be put in the same starting location?