Portal 2

Portal 2

65 ratings
The Pits
 
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The Pits

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Description
Like the title says, pits and more pits to overcome to finish the puzzle. Not too difficult but you should have fun with some flinging. Instead of a Companion Cube, you'll be using a cube for almost every chamber.
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15 Comments
Skyferret  [author] Feb 27 @ 1:18am 
There was always something temperamental about the trajectory on that one.
jandlml Feb 26 @ 9:53pm 
boy that final fling took a few tries
Skyferret  [author] Nov 1, 2016 @ 3:06am 
Now that I look back at it, and with more knowledge of the game, it could be that the set trajectory of the faith plate can't always be trusted. You might bonk your head on something, or you might go the intended height. Thus throwing your forward motion off. But thanks for playing.
bullfrog Nov 1, 2016 @ 1:19am 
Really good map, but feel gutted that I couldn’t perfect the very last bit – I pressed button on ceiling no probs, but try as I might I couldn’t land on the raised platform to exit. After many many failed attempts, I gave in and read all the advice and spoiler comments below + watched your walkthrough and tried many many further attempts, but still couldn’t manage it. Shame, but no matter, Thanks
Skyferret  [author] Jul 28, 2016 @ 1:42pm 
:)
Petutski Jul 28, 2016 @ 11:19am 
Nice fun map! I love flying through the air! The final faith plate was tough until I crouched the whole way while moving forward after hitting the button... and that worked! Thanks!
BUG Apr 27, 2016 @ 10:02am 
Nice challange,thanks.
Skyferret  [author] May 24, 2015 @ 12:52pm 
Yes, some maps can be vertigo inducing.
Spaceminnow May 24, 2015 @ 9:40am 
I liked the map until the end. My first impression was " Holy **** ". I have a little in game acrophobia. At least there weren't hazards to fall in... I can see that rating maps is arguable. Players who like falling great distances vs players who don't. I don't :) At least not yet, unless I break this acrophobia.
Skyferret  [author] Oct 31, 2013 @ 8:32pm 
That's one thing I always watch for. Making sure the player will not get stuck. Now that I think about it, sometimes that takes just as long to ensure of that as it does to create the puzzle. But anyhow, thanks for playing.