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Chapter 2: Aperture's Inner Workings (Part 2)
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In 1 collection by Spamfan
Portal 2: The Aftermath
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Description
First of all, in all of the "Aperture's inner workings" levels, it would make more sensse to IGNORE THE ELEVATORS AT THE BEGGINING AD THE END. I would change this, but I do not use hammer, only PeTI.

After a fatal accident in the bomb developing sector of Aperture Science, You have been dropped way down and into the inner workings of aperture( back in the last level). You are in an area that is, among many other places, out of control of GLaDOS due to the bombs. Only emergency power is keeping you alive, pumping the oxygen and giving youi light. Completely out of control AND contact from GLaDOS, oyu must work your way back up to the main testing area, and hopefully, recieve your promised cake. On your journey through the tight mechanical inner workings of Aperture, you'll have to trick the system into letting you past--by thinking with portals.

PLOT/DIALOGE:
Ignore the presence of the elevator in the beggining AND the end, and ignore Cave Johnson.
There is no dialoge--GLaDOS can't communicate with you, and does not even know if you are alive!

As always, there is a HIDDEN COMPANION cube in every chamber, including this one (even though it is not a "testchamber"). Try to see how far you can bring it with you if you find it, that is, if you do find it. Then post in the comments how far you could take it!

Enjoy! :D
20 Comments
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Spamfan  [author] Oct 27, 2012 @ 1:49pm 
@LPChip
Thanks, all though this all IS ture, I cannot actually put all of the props in though, like chars, so it may not look like an observation room. :/ thanks though :)
LPChip Oct 27, 2012 @ 1:03pm 
Why use hammer? It can be done with PeTI all the way.

You can do a lot visually in just PeTI. Just remember, you can move cells outside, then add glass in front of it, then do anything behind it, like add lights, set all walls portable (the glass will block the portalgun anyway) and it will look very nice for just PeTI. A simple lightstrip in the ratman dents is already a big thing.
Spamfan  [author] Oct 27, 2012 @ 9:28am 
@LPChip
Yeah, I would love to dfo that actually, if I knew how to use hammer :/
Spamfan  [author] Oct 27, 2012 @ 9:27am 
@Innocentive
Thanks, glad you liked it! :D
LPChip Oct 27, 2012 @ 8:24am 
The level is nice, but I'd like to see more visual improvements. It now looked a bit compressed. The ratman dents at the end could use some visual appeal too, like a light here and there, maybe a window to a testroom that you do not have to be in.
Piranha.A Oct 27, 2012 @ 3:58am 
That was fun ... not too challenging ... just right for an enjoyable experience. I also had two cubes at the exit...
Spamfan  [author] Oct 16, 2012 @ 1:02pm 
@Trick Brick
:( Oh no!

Well, congrats! In fact, look for a new comment in the collections stating the prize for my new contest all anout bringing the hidden companion cubes to safety! :D
Marco-Polo Oct 16, 2012 @ 8:38am 
Took Companion cube with me all the way <3 Thought there would be a special button for it to reveal a secret room. Alas, I had to part with it at the end. I managed to get it stuck in the door but I eventualy pulled it out. It shot out the door, when down the steps, nearly got to the elavator but was finished being fizzled. :'(
Spamfan  [author] Oct 15, 2012 @ 7:01am 
Sorry if I forgot to mention this, but NONE of the hidden companion cubes are neccesary to advence in each level.
Spamfan  [author] Oct 15, 2012 @ 7:00am 
@mausilibaer
Sorry, I would, except I would have to re-upload it, and I like how many subscrobers I have.....
Which reminds me to say in the next comment: