Portal 2

Portal 2

247 ratings
Chapter 1: Testchamber 08 (Glass, lasers, and turrets--oh my!)

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Chapter 1: Testchamber 08 (Glass, lasers, and turrets--oh my!)

In 1 collection by Spamfan
Portal 2: The Aftermath
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Have fun with science!This testchamber was originally going to be a maze by which you would near the end fired lasers into, but later on, that was not the main portaiobn of the chamber. This chamber could be better, except my computer was already having issues running it, so, ofr the msot part, I left it as it's old self (I made this maybe2-5 monthes ago).

Side note: PLEASE--It will make more sense if you PLAY THE TESTS IN ORDER. Kay, thanks : )
In the elevator before test:
GLaDOS: Well, it turns out that this is getting way to out of hand. It's time to-o-o-o___(Static noise)(low pitched beep)

When you walk through the exit door:

GLaDOS: THAT MORON!! Alright, time to___n_____at___one.........

*Faint noise of a large explosion or or thump is heard from the distance.

LIGHTING: Not over 60% (of lighting level bar in pause menu)
EASTER EGG(S): No worries, still a hidden companion cube! Post in the comments that you found it if you did

Clarification: The "_"s within the dialoge are static noises interupting the audio.
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Spamfan  [author] Jun 30, 2016 @ 5:41am 
...just to CLARIFY... when GLaDOS says "THAT ♥♥♥♥♥!!", I'm pretty sure it was idiot.

I certainly wouldn't have put anything of course language in there so....IDK wut happened :/
dicfeynman Jan 21, 2016 @ 10:18am 
never mind got it ...
thanks for reintroducing me to post perseverance pleasure.
dicfeynman Jan 20, 2016 @ 10:14am 
can ne1 post a walkthrough ?
Spamfan  [author] Dec 28, 2014 @ 3:38am 
Thank you very much, @Petutski!
Petutski Nov 15, 2014 @ 1:21am 
Nicely done! Logical and challenging to find all the pathways around the glass. Thanks!
Spamfan  [author] Mar 30, 2013 @ 8:07am 
Thanks! Glad you liked it! I'm gonna try to get my P2 back up and runnign so I can make more :)
Spamfan  [author] Oct 27, 2012 @ 1:42pm 
Thanks, I'll consider it. :) But, of course, I am not going to re-upload this, because I already have about 700 downloads on this map, I'll try to keep that in mind next time, thanks :)
LPChip Oct 27, 2012 @ 1:00pm 
You can only change it by making sure a pedestal button or other kind of activation meganism is located in such way that you can see what it does from that location. This makes it especially hard if multiple objects are required to activate a meganism. Its all about placement of your objects around their targets. Improve that, and you can eliminate the problem. Also, antlines will be shorter and thus not cluttering.

You tend to have 4 buttons for one object, with all the buttons scattered throughout the map. You could add a puzzle that gives you something that you can move to near the other object so you have it closeby.
Spamfan  [author] Oct 27, 2012 @ 9:15am 
THanks, that was not what I was intending though. I do not really think guessing games fit into portal, so I will try to avoid that. I thought that the buttons were pretty straight forward on what they did, but there is not really a way to fix that problem :/ sorry. For instance signage, is kind of hard too, I do not want the player going through the pain of memorizing the symbols and searching for an identical one. Sorry, thank you though.
LPChip Oct 27, 2012 @ 3:31am 
Not a bad map, but the fact that figuring out what to do where is really what causes me to downvote this map. For instance, you have to figure out what every button opens. Sure there are antlines but that is pretty messy, and sometimes from the location you are at, it just doesn't show you where it goes, so its useless. For example, the pedestal timed button + laser to deactivate that fizzler at the end was a real pain to figure out. I like a good puzzle, not a guessing game.