The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Tundraloft
 
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Category: Houses, Landscape, Quests
File Size
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11.972 MB
Oct 7, 2012 @ 11:07am
Jan 31 @ 1:20pm
37 Change Notes ( view )

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Tundraloft

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Description
An elegant Snow-Elven palace, perched on top of a mountain in the middle of Skyrim's rolling plains.

*WARNING WITH NEW UPDATE*

IF YOU USE TUNDRALOFT IN YOUR GAME, PLEASE REMOVE ALL IMPORTANT ITEMS FROM YOUR HOUSE BEFORE INSTALLING THIS UPDATE. THERE HAS BEEN A MASSIVE OVERHAUL AND A FEW CONTAINERS MAY HAVE BEEN LOST.

I always found the single craggy mountain in the center of the Tundra to be a fascinating piece of landscape. This mod is an extravagant house mod build into the side of a mountain. I hope you like it.

**Dawnguard is required; the house is built with Snow Elf architecture.**

Updates:

6.0 Tundraloft has just undergone a massive overhaul. LordOfNyrin took interest in the project a while back and wanted to put some work into revamping a lot of the problem areas. Seeing as I hadn't had time to work on this, I let him go hog wild. Suffice it to say that he did some incredible work. He overhauled all of the architecture, cleaned up some problem areas, fixed all the lighting, gave everything an extra layer of gorgeous detail, added some new areas and features, and completely revamped all of the loot into some clever static pieces that act as containers, instead of 6 billion random items havok-ing all over the place. He did an incredible amount of work and really made this project shine. A million thanks. The newest update has all of his changes, and has been tested and confirmed. THAT BEING SAID, if you are already using Tundraloft, it might be wise to grab all of your stuff out of containers before updating. I tested this on my save and it seemed like most of the containers carried over with the update, but I'm not 100% sure of that. I think a few containers may have been changed so you might lose stuff. If you've stored a lot in there, better be safe than sorry.

5.0 I've added some more vegetation and trees to the terrace and mountains. Dropped the smithing area down onto its own terrace. Added baths & some apartments. Added some more details in places. I'm still trying to fix the lighting in the main atrium; it's a little goofy right now. I think there's just too many lights in the cell and they flicker on and off.

4.0 Added a farming terrace and reworked some details.

3.0 Everything is in working order. I will continue to tweak details here and there, but nothing that will affect usability. Enjoy!

2.0 The quest and house are 98% finished. I generated navmeshes and everything seems to be working. The quest is working. All containers should not respawn and belong to the player, so they should all be safe to store loot in. The quest is short and sweet, but I didn't want to make it too complicated. The only thing I'm still trying to fix is the mannequins; they lift into the air about two feet whenever you put armor on them. I don't know why. Also some of the placed loot (alchemy ingredients, food) goes Havok-crazy when they load. I have to meticulously place them all on shelves so this doesn't happen, and I've been kinda avoiding it. There's a mess but you're just gonna pick everything up and store it anyway, let's be realistic. Let me know if you find any other problems. Enjoy!

1.0 The house is not entirely finished. There's a lot more detail I'd like to put into everything, but it could be months before I finish everything I want to finish. As it stands the main components are in place and nothing big should change. I wouldn't suggest moving in just yet, though. I'd also like to create a quest of sorts involving Calcemo's team unearthing the palace and learning the history and driving out the Falmer, but right now it just amounts to "kill all the Falmer I randomly threw in there."

Now available on Nexus: http://www.nexusmods.com/skyrim/mods/73083/?
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121 Comments
比尔 Jun 12 @ 10:56pm 
Wow, this is an impressive house mod. Thanks for sharing
Theodore Roosevelt Jun 7 @ 8:55pm 
This is by far probably my favourite house mod. Right up there with Willow Creek cottage.
☻♦Victor♦☻ Feb 17 @ 10:19am 
thx
Araanim  [author] Feb 17 @ 10:15am 
Due west of Whiterun. The single mountain in the middle of the plains.
☻♦Victor♦☻ Feb 17 @ 6:21am 
Where is this house ^^
TheLordofNyrin  [author] Feb 5 @ 1:13pm 
For those of you who want the alternate enclosed forge version, it is available on the nexus. The open version is available here though steam and on the nexus.
Araanim  [author] Feb 2 @ 1:30pm 
I can confirm that the Vault will not change when you update. All of my treasure was right where I left it.
TheLordofNyrin  [author] Feb 2 @ 11:08am 
Araanim is correct about the containers placement, while I kept as many containers as possible, some were removed in the process of making the overhaul, mainly in the outdoors areas. Please remember to gather your things and clean out your containers before updating!
Araanim  [author] Jan 31 @ 6:20pm 
THAT BEING SAID, if you are already using Tundraloft, it might be wise to grab all of your stuff out of containers before updating. I tested this on my save and it seemed like most of the containers carried over with the update, but I'm not 100% sure of that. I think a few containers may have been changed so you might lose stuff. If you've stored a lot in there, better be safe than sorry.
Araanim  [author] Jan 31 @ 6:19pm 
Tundraloft has just undergone a massive overhaul. LordOfNyrin took interest in the project a while back and wanted to put some work into revamping a lot of the problem areas. Seeing as I hadn't had time to work on this, I let him go hog wild. Suffice it to say that he did some incredible work. He overhauled all of the architecture, cleaned up some problem areas, fixed all the lighting, gave everything an extra layer of gorgeous detail, added some new areas and features, and completely revamped all of the loot into some clever static pieces that act as containers, instead of 6 billion random items havok-ing all over the place. He did an incredible amount of work and really made this project shine. A million thanks. The newest update has all of his changes, and has been tested and confirmed.