The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,435 ratings
RNG (Dynamic) Guards
File Size
12.856 MB
Feb 11, 2012 @ 2:36pm
Jun 30, 2012 @ 11:00pm
25 Change Notes ( view )

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RNG (Dynamic) Guards

Changes can take up to one in-game week to take full effect. Alternatively, you can use the console command "resurrect" to manually force a reroll on the selected guard. Please make sure you have tried both before posting an error.

Do not expect this mod to be compatable with other mods that affect guards in any way shape or form. Before making a post concerning a bug, please disable all other mods and try the steps above. 90% of the time, a bug is caused by an incompatability and not a problem with the mod itself.

To "resurrect":
1) Approach guard you would like to change.
2) Open your console command field (usually the ` key or ~ key).
3) Click on the guard you would like to change.
4) type "resurrect" (without quotes) and hit Enter.
5) Close console command field (usually the ` key or ~ key).

A mod that makes guards much more dynamic, shattering their monotony and freeing them of their clone-like upbringing.

This provides hold guards with all new custom-skinned, hold-specific outfits, along with randomized helm variants. No more full-helmed identical guards at every hold, and no more short sleeves in the blizzards of Winterhold.

This mod is an improved standalone version of RNG (Dynamic) Guard Helmets, going beyond just helmets and into the entirety of the Guard NPCs. It is thus incompatabile with RNG Helmets as it already includes it. If you have already installed/subscribed to RNG (Dynamic) Guard Helmets, please uninstall/unsubscribe before adding this one.

As of v2.0, I have begun work on making all guards look and behave more appropriately to their region. This includes new custom, yet balanced weapons and armor, behavioural changes, and other various tweaks to improve the immersion. You can view the changelog below for more detailed information.

For those having trouble with the Steam Workshop: You can find RNG Guards on the Nexus at

Any and all questions/suggestions/comments are welcome! Just leave 'em below and remember to rate!

-finish textures for Morthal and Dawnstar guards (maybe Solitude & Windhelm?)
-add small variations to stormcloaks & imperials
-add random guard patrols throughout wilderness
-keep default hold guards after civil war quests?
-other various tweaks and improvements requested by community

v2.4a - v2.4b
-ensured compatability with Skyrim v1.6.
-ensured compatability with Skyrim v1.5.

-added custom skin to Whiterun guards.
-fixed some general bugs.

v2.0 - v2.3c
-fixed texture problem with female Winterhold guards.
-added new, custom-skinned armor to Winterhold guards.
-added new, custom-skinned armor to Falkreath guards.
-fixed excessive nudity in Falkreath.
-added new, custom-skinned armor to Riften guards.
-fixed improper skin on Markarth guards.
-added new, custom-skinned armor to Markarth guards. Climate appropriate, lore appropriate,and balanced.
-began work on more diversity between holds and their guards.

v1.0 - v1.2
-added a chance for guards to have no helmet at all, depending on climate region (the warmer the area, the higher the chance, while guards in places like Winterhold and Windhelm will always wear head gear)
-added effect to some stormcloak soldiers
-added 50% chance for guards to have open-faced steel helm instead of full-faced default
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Artimadare Mar 23 @ 8:59pm 
MalcolmReynolds14 Mar 1 @ 6:27am 
please please please make it so guard go back to hold guards after civil war, will donate money for incentive :)
y u kik me? Feb 27 @ 5:33am 
So I installed this mod. Took a while but finally saw some changes. It wasn't complete but there were already some guards that are completely different. I quit the game. Played again a few hours later and the guards reverted back to the vanilla equipments.
CryoPyrus Feb 13 @ 11:35am 
I love this mod... It makes me feel like I'm actually in a different place when I enter a new hold.
Charles™ Dec 6, 2015 @ 3:08pm 
i have a mod that overhauls the gaurd`s dialouge will that conflict with this mod?
kabayo Nov 20, 2015 @ 4:24pm 
keep the guards after the civil war pls
{Qzamap} Chicken God Jun 11, 2015 @ 1:08pm 
I think he stopped working on it...
Git Gud Apr 27, 2015 @ 6:47pm 
Not working, tried both steps and have no mods other than this. Please fix
RobTheAssassin Apr 25, 2015 @ 8:29am 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Knight Verhael Mar 27, 2015 @ 3:07pm 
does it work with flexibility module: guards?