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DEATH RAY MANTA
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genre: Action
Description: Arcade, Retro
File Size:
Posted:
28.774 MB
Oct 5, 2012 @ 12:50pm
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In 1 collection by I Walked With A Bobbins
RobF's Bagfull Of Steam
3 items
Description
Death Ray Manta

Free full version of the Edge (8) rated arena shooter.

(If Steam is still delivering the original 12 level demo, super massive apologies - it seems to be glitching on the update occasionally. Try unsubscribing/subscribing, if Steam still won't deliver the latest please hang fire until a fix is forthcoming, it has been reported. Subscribing now will have the full version update delivered to you the moment Steam acknowledges its existence. Sorry!)

TO INSTALL

To play Death Ray Manta on Steam you need to install the free GameMaker Studio:

Click to install GM:Studio free

Subscribe to Death Ray Manta, start GM:S from within Steam and click "play". Download Death Ray Manta and you're good to go. Don't forget to upvote if you appreciate the game.

Death Ray Manta (or DRM:The Videogame, no… not that sort of DRM!) is a videogame. Or rather, it’s the distillation of everything we love and adore about videogames. Stripping out the cruft, stripping out the things that waste our time and leaving you with nothing but game. It’s an attempt at finding the 2 1/2 minute pop song in videogame form only lasting more than 2 1/2 minutes. Although it’s perfectly possible to let your game last only 2 1/2 minutes by dying at the 2 1/2 minute mark, I suppose.

Death Ray Manta is an arena shooter that knows its history. From Robotron to Llamatron to Geometry Wars and on, Death Ray Manta keeps one eye on what works, what’s worked and tries to explore it all. Quickly. In a condensed few moments of pleasure.

Death Ray Manta is a videogame about flashing lights in your face. Very, very, pretty lights. It’s an arcade game that filters what Eugene Jarvis could have done visually given access to modern technology. Which means enormous cataclysmic explosions of rainbow colour. Often.

***

“The background shifts and warps as the game projects endless LED bursts of encouragement, and the relentlessly euphoric soundtrack only adds to the over-powering atmosphere.”- Edge

“Just when you thought Rob Fearon’s shmups couldn’t get any more eye-bleedingly confusing, they did”
- VG247

“I am not very good at staying not dead, but even I, with my mayfly-lifespans, can admire exquisite colours, great music and enemies that, when staring death himself square in the eyes, chant things like “I love you” and “squeeze me””- Beefjack

“You know that cacophony that greets you when you walk into a big arcade? You know, the sort of one they have at the end of Brighton pier. The sound of 60 different games being played at max volume, with boozed up people shouting at each other over the top and neon everywhere and flashing disco lights and there are little kids running all over the place and you’ve had too much fizzy sherbert but you kind of like it? Fearon’s games are a bit like that” – Scripted Sequence

“If you’ve ever played Geometry Wars you’ll know that it’s fast paced, colourful and addictive. Now imagine that times forty with a side order of crazy and more visual stimulation than you could ever imagine” – The Reticule

“After spending some time with DRM though, I realize that this is very much a celebration of the videogame” – I Luv Games

“I honestly believe cacophony is the only way to describe what I have saw, as each and every enemy burst into vibrant colors which filled the screen. It could almost be considered parody of arcade game graphics” – Indie Game Mag

“the sort of thing you’ll want to play if you’ve ever shivered in delight at the touch of primary-coloured lasers against a black, vacuumous background” – PCGamesN

“It’s looking rather beautiful” – RockPaperShotgun

“It’s a polymorphous colour cluster. An effervescent, saccharine, gum-rotting sherbet dip that crackles in your mouth and turns your p*** pink. And I can’t get enough of it.” – ClickIndie

“Lord, look at those colors. It’s beautiful, isn’t it? Bright, cheerful, and hectic” – GameRanx

***

Death Ray Manta is a game by Rob Fearon with music by Gavin Harrison and Barry Island.
Video review is by Big Dave: http://www.youtube.com/user/bigdaveischeap


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Download the Death Ray Manta resources
All graphics used in the game and a few left over, free to use no questions, no queries,
no problems for free, commercial, hobbyist, inbetweeny projects of all sizes.
No attribution required.

http://www.bagfullofwrong.co.uk/DIY/DIYDRM.rar

Make better explosions
Good effects don't have to be a code problem, they don't have to be an art problem either.
Here's some tips on making things go boom in style.

http://www.merseyremakes.co.uk/gibber/2010/08/the-videogame-explosion/

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68 Comments
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JunglistVIP Apr 12, 2013 @ 5:48am 
Wow this is excellent.
Excelle Mar 24, 2013 @ 5:26pm 
Played it at Eurogamer. Forgot how goddamn addictive it is. Good work man!
TheFinalDuck Feb 24, 2013 @ 6:29pm 
One of those nights huh? We've all been there...

Anyway, I'd be honoured if you had a look at the project I'm working on. I think it'll be obvious why I'd like feedback from an expert particle designer...

http://steamcommunity.com/sharedfiles/filedetails/?id=129386578&searchtext=
I Walked With A Bobbins  [author] Feb 23, 2013 @ 2:59pm 
@TheFinalDuck Oh god, I need sleep.
TheFinalDuck Feb 23, 2013 @ 11:43am 
ipad 5? Have you just flown back from the future? :P

And I think I have too many particles on screen to use objects for each one. Thanks for replying anyway.
I Walked With A Bobbins  [author] Feb 23, 2013 @ 11:05am 
@TheFinalDuck I'm not much use there as @psychicparrot did the mobile versions. The problem we've had is that there's an inconsistency in the fill rates for the different devices so we can get something running massively well on an iPad 2 but it'll take a hit on the iPad 5 (!). So technically we can get it running not quite 1:1 but not too crippled if erm, half of the Apple devices didn't exist and didn't need supporting.

BUT! What I don't do is use the inbuilt particle engine anyway. Everything you see in DRM is either art patching over the cracks or objects being flung around left right and centre. I don't know if that's any help. I've found in the past that whilst I can throw more things around using the particles, it can be a bit of a pain and flunk out where you wouldn't really expect it to. It's the same reason I don't use surfaces.
TheFinalDuck Feb 23, 2013 @ 10:04am 
Hmm I think I noticed a few more shades of gray but I guess it's not that kind of game :)

Also, do you know of any tricks to have lots of particles on screen without slowing the frame rate on phones?
I Walked With A Bobbins  [author] Feb 9, 2013 @ 6:31pm 
@TheFinalDuck Could you do me a big favour then? Can you just reach your hand down the back of the sofa and see if there's a few down there. I'd *love* to include more but I think I might need some help with that :D
TheFinalDuck Feb 9, 2013 @ 4:21am 
I don't think there's enough colours :P
porwer Jan 16, 2013 @ 4:10pm 
dude...give me my eyesight back! jk jk. i had fun for a long time with this game. EXCELLENT WORK