Dungeon Defenders

Dungeon Defenders

183 ratings
File Size
87.674 MB
Oct 4, 2012 @ 4:28am
Oct 31, 2012 @ 7:13pm
35 Change Notes ( view )

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4-6 Player support!
3 Crystals to defend!
Seige Breaker Waves!

Welcome to Gallowmere, an ancient temple rediscovered in a distant land. The excavators have all abandoned this place. But why? Is there a curse upon this place? Perhaps there is treasure! Tread lightly brave defenders for there are many traps in Gallowmere. Some will aid you in your fight and others, well, they may just kill you. Be wary of your defences too! You can hear the Kobolds clawing in the tombs...


Most Recent:

[October 31, 2012]

- Definitely fixed the enemies getting stuck in spawners
- All enemies should now spawn properly
- Added a plank networking system in the main ruin area that can be built on
- Added outdoor scenery to the inner chambers
- Made each section of the map more distinguishable for naviagation
- Optimized meshes
- Added grates to allow for building in the proper areas
- Fixed hallway trap (Go to the light when entering, then go to the next square after the first spikes shoot)
- Fire trap is located in the main ruin area, climb the planks and push the button to set your enemies ablaze
- Falling traps are located in the inner chambers. Push the button next to them on the platform supporting the trap to skew your enemies where they stand


[October 5, 2012]

- Tweaked trap timings and functionalities
- Added sounds to crypt trap
- Added more lights and particle effects
- Reduced per wave enemy multiplier
- Added Siegebreaker waves that happen every so often in different areas of the map. (Difficult waves meant to break your defenses)
- Added a new enemy spawner
- Fixed a tower build issue in the inner chamers
- Fixed a defunctioning treasure chest in the chambers

[October 6, 2012]

- Added more deco
- Added particle effects
- Added lights
- Finished a considerable amount of mesh painting
- Added a jungle background

[October 8, 2012]

- Adjusted Kill Volumes

[October 13, 2012]

- Players should no be able to build in the appropriate areas in the inner chambers. (It had a neat effect too on the maps lighting!)
- Made the inner chambers more beautiful. (WIP this area is under construction.)
- Added mesh
- Removed lights

[October 15, 2012]

- Made the inner chambers more overgrown looking.
- Added a plank in the outer area for a hint to fire trap trigger location
- Optimized mesh and textures

[October 20, 2012]

- Changed over-all lighting
- Changed textures (let me know if the older ones looked better)
- Completely overhauled the inner chambers area
- Added Loot drops
- Added support for 6 players!

[October 20, 2012]

- Holy♥♥♥♥♥♥dat lighting!
- Pimped out the inner chambers with mesh and lighting
- Optimized textures and collisions
- Gave myself a high 5 on this build

[October 23, 2012]

- Redesigned the hall way trap to now be more like a mini puzzle/obstacle guantlet. (muahaha)
- Tweaked lighting positions
- Fixed gameplay bugs
- Tweaked kismet

[October 26, 2012]

- Fixed build issues where the roofs were getting in the way
- Changed amount of enemies per wave in varied areas
- Optimized rendered meshes

[October 27, 2012]

- Put a place holder mini map in finally
- Fixed enemies that were getting stuck in spawners ( I think)

:Question of the day:

What is the right amount of waves per match for you?
Please post a comment!
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Kaeporo Mar 21, 2016 @ 8:24am 
A few years late but to any onlookers, it's a good map. Phase shift is unusable and it has some minor glitches but overall it's excellent and the traps are fun. Only other criticism is that waves take eons to clear.
Duke Feariarch Oct 22, 2014 @ 9:24am 
He should have made Zarok the boss........or something..........."SIR DANIEL FORTESQUE, BACK FROM THE DED ONCE AGAIN"
HerrDave Aug 10, 2014 @ 11:25am 
'Sir Daniel Fortesque, the hero of Gallowmere who fell at the first charge!'
Duke Feariarch Mar 23, 2014 @ 3:45pm 
WAIT GALLOWMERE??!! from MediEvil??!!
pew pew pew Feb 23, 2014 @ 1:25pm 
Not that good for a few reasons but the main reason is that you are not able to use Overload Phase Shift.

Anyways if you like challenges this could be one for you.
Nerdy Nova Aug 23, 2013 @ 11:11pm 
I am rating this map low for a few reasons. 1) I have a very difficult time laying my proton beams as a Series EV due to not being able to see through the ceiling when my camera zooms out. I had to look at my husbands screen numerous times in order to lay them properly. 2) I have lost out of tons of mana when friends would drop it to give it to me. It just disappears. 3) I find it a bit much when 50+ kobolds are coming out of a door that is pretty much right next to a crystal.
MrKittenCat Feb 19, 2013 @ 4:39am 
i like it map ( i must it try it )
Mikhail Jan 6, 2013 @ 12:22pm 
I am surprised this wasn't one of the contest winners
<r Jan 4, 2013 @ 1:36pm 
Really nice map. It looks so beautyfull, i love it !
Russ Dec 23, 2012 @ 7:42am 
Is this based off the PS1 game MediEvil? Gallomere is the land where that game takes place or just a coincidence?