1070 ratings
1971
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18.289 MB
Oct 3, 2012 @ 9:46pm
Nov 3, 2012 @ 8:13pm
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Description
Designed to highlight the acrobatics nature of mobility gels, 1971 is an old-Aperture science sphere featuring long-distance flings, steep drops, and puzzles centered around repulsion and propulsion gels.

All comments and criticism are appreciated.
72 Comments
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Jeroen Mathon Dec 31, 2014 @ 6:07am 
Awesome puzzle!
Mr. Crowley Dec 8, 2014 @ 11:24pm 
Very impressive map, one of the finest underground map I have played.
The puzzle was always on the thinking side and it didn't lose interest, simple yet confusing. Love the fact that the first part would be baby steps if the chamber wasn't broken.

The design was neat, as there was putted some detial were needed more than other places and some props to fill up the void, as well some extra stuff ( like crows and falling objects).

Very well done, great work.

[test for a test]
http://steamcommunity.com/profiles/76561198031548752/myworkshopfiles/
Petutski Nov 15, 2014 @ 2:48am 
Excellent map! Had me almost stumped several times! Good work!
ncrecc Oct 24, 2014 @ 5:24am 
I love how the exit sign hits your face when you think that you'd just be perfectly able to slide into the elevator... that was clever! Thumbs up!
Spaceman_05 Sep 1, 2014 @ 9:02am 
Love it!! :D
term ammadin Sep 1, 2014 @ 2:53am 
PERFECT LEVEL!!!!
TS_Mind_Swept Aug 21, 2014 @ 5:03pm 
A bit confusing at times, but it was ok, I especially liked the ending, even though i died the first time i tried it (thank you quick save). one thing was busted though, the high angled pannel near the propulsion gel had some thing stopping me from going through it fast, a crouch right before i got there worked, but I don't think it's supposed to be like that. 8.5/10
Butane Boss Aug 11, 2014 @ 3:44pm 
Although BEE2 is an easy way to make Underground levels, it's good to play levels made in Hammer that are expertly crafted. This is a good example of one. I like the reuse of the gel pipes between different parts of the test and the use of the test sphere's damage to add challenge. Well done!
TheDarkMuffin Apr 5, 2014 @ 7:35pm 
There was one panel I never had to use, so that kinda confused me. Probably just multiple ways to solve this map, which is good. Finding alternate ways is rewarding. Still, I'm so curious what that panel was for...
Konke Jan 16, 2014 @ 2:43pm 
Immersive and well crafted architecture. I found some misses though and the level design let me get to some areas earlier than I suppose you wanted me to. None the less I managed to get myself around the puzzles and found them satisfying. I'm creating a puzzle myself in Hammer and that could be a reason why I scrutinize the custom levels I play. And I have to admit - of all the custom levels I tried I have to say this puzzle might find a place among the top. Well done and thank you.