5754 ratings
The Ultimatum
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Class: Demoman
Item Slot: Weapon
File Size:
Posted:
1.473 MB
Oct 3, 2012 @ 10:44am
1 change note ( view )
In 1 collection by [m00] Elbagast
Tools of the Trade
5 items
Description
"Sometimes people just don't get it. Their buildin’ has to come down and there's nothin' they can do about it. For those times you take this paint-grenade firin' beauty and coat your targets in thick yellow paint. Now everybody knows that this buildin' is condemned, and it's goin' to get taken down fast. It's sorta like the Sniper's jars, but not absolutely disgustin'."

A one-shot grenade launcher designed for utility rather than damage - namely as an idea to fill the demoman's complete lack of team-aiding weapons.


Mod Version:
http://tf2mods.net/mod.php?id=584
Popular Discussions View All (1)
19
Apr 16 @ 7:16pm
Community Stats? Crafting?
{COSP + PRL } The Prophet
1,231 Comments
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Mecha Biscuit Jun 29 @ 6:50pm 
This sounds cool, and looks cool, just that I don't like the reload problem...
Plague Master Cough Jun 10 @ 4:52am 
Oh, and an uber. Forgot that.
Plague Master Cough Jun 10 @ 4:52am 
This would really balance and spice things up, the only way to push past a sentry is either a really good spy, getting in position to spam stickies (And probably get backstabbed while doing it) down the direction of the engineer. Now if we had this, a push would be a heck of a lot easier and sentrys wouldn't be indestructible (With an engie holding one down anyway) for every class but a Demo Soldier Heavy or Spy.
fitzpatrickgray May 10 @ 8:50am 
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█░░█░█░░░█░░░█▀▄ ░█▀▀█ Valve,Add this please♡
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I think that your idea of your weapon is probably the best compared to all the other stupid ideas out there. Demo really needs some team-aiding weapons desparately, and I think your entire set is just the ticket. However, I think that this weapon needs some sort of damage functionality, like a 50% or 25% damage penalty, so can still do some damage. Otherwise, bravo. (I also think that the Groundbreaker needs a higher ammo count, since the Ultimatum would do little to no damage.)
Jackal Apr 7 @ 5:02pm 
Like the model, however I would think of stickies as more of a support weapon, and the launcher as a high damage weapon.
Fr00t B0wl Mar 22 @ 3:11am 
on impact turns into a barrage of small grenades that do 50% less damge but more spash damage
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░░░▌░▄▄▄▐▌▀▀▀░░ STOP IT WITH THE BOB/SPOOKY SKELETON THINGS
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▀█▌░░░▄░▀█▀░▀ ░░ NO ONE CARES
░░░░░░░▄▄▐▌▄▄░░░ SO, STOP SPAMMING THE COMMENTS EVERYWHERE, ALL
░░░░░░░▀███▀█░▄░░ OVER THE WORLD!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL THE IDIOT WHO STARTED THIS
░░░░░░▐▀░░░░░░▐▌░░ TO STOP
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Dungeon Master Ty Feb 26 @ 4:36pm 
Looks like a grenade jumper. Totally okay with that.
A Brainless Starfish Feb 23 @ 1:52pm 
+ On impact, explodes into a gel that slows enemies movement and causes mini-crit damage to be dealt to human enemies and sentries.
-75% magazine size
-25% Damage as well

This would balance the extra mini crits and would be a good class support weapon