Total War: SHOGUN 2

2827 ratings
DarthMod: Shogun II SW v5.0
Tags: Mod
File Size
75.559 MB
Oct 2, 2012 @ 11:25am
Mar 22, 2013 @ 4:04pm
2 Change Notes ( view )

Subscribe to download
DarthMod: Shogun II SW v5.0

***Press the GREEN (Subsrcibe) button to automatically download the mod and make it ready to play. The subscription ensures that it is always 100% updated to the last version.***
It is compatible with any DLC and campaign (Sengoku Period, Rise of the Samurai, Fall of the Samurai).

***You NEED also this Audio FIX***
(Repairs gun/bow/cannon sounds for some units)

-Load the game from the official game shortcut
-The mod manager appears
-Tick only darthmod_shogun_SW.pack

DarthMod claims that it improves greatly the gameplay and enhances the AI of the game with various ways, for example the AI takes better decisions when and where to attack, it deploys with better formations and much realism is added to every battle aspect. Furthermore it adds many more submods and wonderful realistic effects.

This version includes in a pack:
*The gameplay and AI of DarthMod
*The increased unit sizes which you change in the menu easily
*The FotS Bayonets by IGdood & Kungfuserge
*The Darth Effects
*The Horo Removal by The Hedge Knight
*The JFC Unit Cards
*"Vastator Unit Style 1.3". A more unit variety type mod by =Vastator=
*Alternative Clan Colours by Demokritos
*Uniform part of NOIF's Boshin War Mod (NoBWN) - HISTORICAL FLAGS, BANNERS & UNIFORMS by ?Noif de Bodemloze?
*Noif's Bows by ?Noif de Bodemloze?
*BullGod Tercio by BullGod
*Full Multiplayer support (All players running this version can see each other online and can also play with the increased unit sizes)

To use all the extra submods you must use the Launcher version or apply manually the Pack Version of the mod.

In a few words DarthMod: Shogun II is now offered in three different ways which you must use separately according to your needs:
//The Full Launcher version (It has the most options and submods)
//The Mini-Pack version (The user can manually install it as per instructions ->Not advised for novices)
//The Steam Workshop version (It includes only the necessary and has the best multiplayer compatibility).

For more information please visit the TWCenter download thread:

DarthMod Official Pages:

If you like the mod Vote +1 and make Favourite!
Popular Discussions View All (16)
Jul 25 @ 11:50am
Del Valle
Sep 28, 2014 @ 6:57am
I can't level up on Clan Development!!
Aug 19, 2014 @ 10:31pm
Co op campaign bugs
< >
PowerStryke Jul 31 @ 9:00pm 
um how do you work it
dagonsTendril Jul 29 @ 8:55pm 
soooo i need an audio fix, when the game already works without it, and when i do install it, it just fucks it up by making my guns sound like bows and bows sound like guns??? explain please?
Yield Jul 28 @ 10:01am 
What unit size does this make your yari ashigaru on ultra?
I remember them being like 510 last time I had this mod but I resubbed it again with them going up to 375 on ultra.
Maxi Jul 27 @ 8:20pm 
This mod make my archer is completely useless even though they have high experience + full bonus accuracy. My archer not only miss the target mostly, but also kill their own frontline men while they engaging the enemy.
KnightSola1re Jul 25 @ 11:24am 
so i love this mod, currentley playing through it on a campaign, but i seem to have run into a glitch, im stuck on clan dev level 1. I have no traditional buildings and its not going anywhere. can someone help?
bluesfilm1 Jul 24 @ 9:37am 
their size
bluesfilm1 Jul 24 @ 9:37am 
how do you edit the troops in each unit
KillWonder Jul 22 @ 9:21am 
How do I get the launcher menu options?
Blackkitty01 Jul 20 @ 2:58pm 
hi, recently, bow samurai makes gunshot sounds, can you fix it
yupjup Jul 19 @ 10:17am 
I like it, but I wouldnt call the range units more realistic. My ashigaru were approaching a castle and the archers were shooting traight over their head down the hill. Archers back than in japan were very capable and the spray just makes them useless.

Also what made me not use this mod is the no dachi samurai being stuck in loose formation. It ruins their charge which is their thing and the reasoning behind the loose formation seems to be that they cant fight verywell otherwise. Which doesnt make sense as theyll close into eachother after the charge anyway and theyre not ment to be in a long melee. The long sword is only for the charge itself and a loose formation isnt going to help.