Killing Floor

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The Lighthouse
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Tags: Map
File Size
Posted
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81.732 MB
Oct 2, 2012 @ 6:23am
Feb 17, 2014 @ 3:30pm
3 Change Notes ( view )

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The Lighthouse

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Description
Hello! thank you for considering for downloading my map! But before you do could you download from this site to give this legendary Custom mod site some support?

http://gamebanana.com/kf/maps/155826



You Sir! you like hardworked on levels for free? what you don't? are you crazy? well your here anyways so you must be! come download this level for no reason at all with no intent to play it! YAA!!!

ok bad jokes are done D:

Ive been working on this level for little more then 4 months. i spent over 200 hours in unrealED. (not including photoshop and softimage!) When i started this all i wanted todo was to learn unrealED. I made a Wip thread (link Below) for feedback and stuff, (since i never did one) i put it off for that TF2 artpass contest awhile back. then i started it up again. but when i started learning how to model and how to create textures. it then turned into "how much stuff can i make for this?!?!" kind of thing. i made a lot of models and textures (which im giving away) so please enjoy my level ive worked very hard for your enjoyment!

Story of the level: After Several days of traveling across open water this is the first land you see. You and your group thought there might be a safe haven in the America's to make refuge and get supply's, but after making to the dock you know you made a mistake coming here. Fight to survive because you may not be able to leave!

Wip Thread: http://forums.tripwireinteractive.com/showthread.php?t=44354

All my models/textures! (its big :O) : http://www.gamefront.com/files/20277481/Sourcefileszip


I hope you enjoy my map!
updates

5/4/2011 Finalv3

Thank you oliver for find all these exploits!

-improved pathing in the lighthouse

-added collision brushes to several static meshes

-players can no loger go over the fence in the back of the house

-blocked areas so players cant exploit them
thank you again oliver!

1/24/2014 Finalv4

-Fixed The path in the lighthouse.

2/17/2014 Finalv5

-Fixed Hall of mirrors at spawn. Sorry about that I pretty sure this is the last one.
71 Comments
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Trip Wyre Jul 19 @ 1:23am 
Update: On committing suicide within the house he appeared in the doorway.
Trip Wyre Jul 19 @ 1:17am 
ZEDS are still getting stuck in places. The only two I've noticed is on the stairs in the lighthouse, the outside basement entrance of the bar, and on its balcony overlooking the sea. I've been hounding after the Patriarch for a good few minutes so far and I've yet to find him still.
Storm_at_Sea Dec 28, 2014 @ 4:30am 
I had 2 zeds left, finally I find a clot and a husk stuck on the stairs in the lighthouse. A clot often gets stuck behind the building near the steps you come up at the beginning. Actually there were other places but I assume this is something you're still working on. Good luck.
Mexican Trucker Dec 14, 2014 @ 12:25pm 
had lot of clipping, getting stuck and spawning problems
{BRO}☣_Caustic UberGasm_☣ Nov 25, 2014 @ 9:37pm 
Its going up on my server- Caustics Den IP address: 104.156.246.123 Add this to your favorites in the KF Server Menu! Custom Maps Only! Normal- Long
LATTEH  [author] Oct 27, 2014 @ 1:01pm 
@Lan al'Mandragoran Thank you!
Lan al'Mandragoran Oct 27, 2014 @ 11:48am 
You've done a fantastic job. Hard work paid off. Beautiful concept and really well executed. Thank you!!
Templar Jul 2, 2014 @ 10:34am 
nice map
Mars Dukalis Mar 18, 2014 @ 2:02pm 
Looks cool. As cool as one from Left4Dead game.
shelter Jan 24, 2014 @ 3:47pm 
Thanks, seems to work much better now. However at spawn in the begining of the map, if you look out at the water the sky becomes very bright. Not a big issue tho, just a bit annoying.