80 ratings
The High Road
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11.850 MB
Oct 2, 2012 @ 3:16am
Oct 24, 2012 @ 1:02pm
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Description
A "Wheatley" map revolving around using a light bridge as a column. Video is a playthrough.

R1 - Release
R2 - Fixed being able to bypass part of map, made portal placment easier at certain area
R3 - Fixed Monitor
12 Comments
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dante Mar 19, 2013 @ 8:58am 
I solved it by Grabbing the cube , not pressing the respawner. .
p0rtalmaster Nov 25, 2012 @ 4:12am 
Wonderful Wheatley-themed test. My main complaint is that you're missing the explosion ambience (there's an instance: instances\destruction\destruction_ambience.vmf).
+Bhop Nov 8, 2012 @ 4:55am 
4 Portals, no cube, no bridge....http://www.youtube.com/watch?v=pT9OPuV9hpc. Nice map though...this is not something you need to fix IMO, just thought you might want to see it.
exomo Oct 23, 2012 @ 12:30pm 
My way was not much different.
I got onto the bridge by shooting the second portal just before hitting the vertical bridge. So I didn't use the cube.
Layne  [author] Oct 23, 2012 @ 6:26am 
How did you do it without using a cube? Also there is a video to judge yourself against the "proper" way.
exomo Oct 23, 2012 @ 1:07am 
I'm not sure if I did it the "right" way, but it took me some time to find a way. Once you know how to do it it can be solved within seconds. But I still don't know how to solve it without fast portal placement, or what the walking cube is for.
In any case the level looks fery nice.
Fallen One Oct 14, 2012 @ 10:43am 
excellent map
Zehntel Oct 10, 2012 @ 2:59pm 
cool
Le Petit Mort Oct 8, 2012 @ 5:53pm 
Pros:
• Could easily be mistaken for a campaign map;
• Clever puzzle;

Cons:
• Use of Campaign content is basically superfluous;

Thoughts:
Detailed
A great concept fleshed out with a lot of detail, the only thing wrong here is what you've already heard.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 Oct 5, 2012 @ 11:50am 
I solved it--it was basically the same as your solution, but it didn't need fast portal placement.