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The Rescue Mission 1. Companion Cube.

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Help your old testmate escape!

P.S.: At the exit door watch the cube!!)
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Javik Mar 23, 2013 @ 3:16pm 
Interesting level. Good balance between fun and puzzle, and the way you set up the cube conveyor to carry the companion cube through the level was clever.
Metzger Ben | GER Jan 2, 2013 @ 5:39am 
My solution / blind run: (including an hovering Frankencube)
The Pwned One  [author] Oct 26, 2012 @ 12:18am 
Oh, I guess it'll take really long to study it properly, but I think it's pretty useful. Thanks, will study. =)
Geneosis Oct 25, 2012 @ 12:26pm 
Oh and if you look for a way to remove the entity limit of the editor, you can find 2 or 3 ways to do that in the description of this collection ;)
The Pwned One  [author] Oct 25, 2012 @ 11:36am 
Thanx a lot, glad you've liked it ^_^
Also thanx for the advice, will be really useful in the future)
The Pwned One  [author] Oct 25, 2012 @ 11:30am 
I actually wanted to add mole clarity and lighting, but unfortunately, I ran out of the map end resource, and I didn't know how to break it then. Next time I'll be more obvious, I promise)
cracked_magnet Oct 25, 2012 @ 10:57am 
Have a look at the level I published if you like a puzzle.
cracked_magnet Oct 25, 2012 @ 10:57am 
I like the concept of following the cube. The reflector cube is a little hard to see sitting in the tractor beam, it took me a moment to realise it was there. Maybe some lighting would help that. Or an ant trail on the button that releases it so its more obvious what pressing it has done.
Geneosis Oct 25, 2012 @ 1:00am 
Really cool companion cube trip ^^ The only thing that didn't work perfectly was placing the laser cube on the button to activate the flip pannels : I suggest adding a funnel to push the cube on the button and avoid some fails ;)
For the rest that was a nice and not too hard pack of puzzles.