188 ratings
Deadly Lasers
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Description
A short fun puzzle. Enjoy!
19 Comments
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PsychoBR Nov 19, 2012 @ 3:36pm 
Nice map! Very fun! Thumbs up!
The second reflexive cube its no necessary.
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
cyc4015 Nov 12, 2012 @ 4:43pm 
I liked this room a lot. It was simple, and clean. I feel like the second laser puzzle could have benefitied from a bit more complexity, but it was a lot of fun anyway!
kindcrocodile Nov 10, 2012 @ 9:22am 
Test like a good. But there's some kind of glitch. When I'm in the last room I saw that need reflecting cube, I thought that need the one, which was used in 1 camera. Then I went back to the source of the bridge dense light, and began to bounce up and I had seen a white wall. In it I made the portal and as the old cube was still there I just brought it into the second room.
Avatar Oct 8, 2012 @ 5:07pm 
Nice and straight forward.
Metzger Ben | GER Oct 8, 2012 @ 2:04am 
The beast that once was...  [author] Oct 7, 2012 @ 5:13pm 
I'm suprised that you guys are saying that this map was good and that I "Put a lot of work into it". This was my second map and I wasn't trying to bake it hard. I just slapped down some puzzle elements and made a chamber. But thanks anyway lol
TakeOut Oct 7, 2012 @ 3:42pm 
I thought this was kewl as could be. There are two ways to get a cube to the last lazer. I did not look at the screenshots first or yet actually. I restarted, used the first cube at the last port surface to steps and then used the first beam protal to retrieve it to bring it to the last room. OR perhaps that is what another solution is. Anyway, either climbing the beam up to the roof of the escape door or carrying the cube from the first room was fun. I see you did a lot of work and it is appreciated. Thanks.
The beast that once was...  [author] Oct 7, 2012 @ 10:18am 
Well right now I'm working on 100 test chambers and when I get to a certain point I'll remake this chamber and make it a bit more complex.
Malidictus Oct 7, 2012 @ 10:13am 
I don't mean to say it's bad - you obviously put a lot of thought into stringing everything along. It's just that... I can almost deuce how to solve this just from your editor screenshot.

If you want to make it a bit more thought-provoking, simply remove the second cube and institute a one-way corridor going back to the start. You CAN bring the first mirror cube with you to the end, but it's not entirely obvious how, which is where "thinking with portals" comes in.
The beast that once was...  [author] Oct 7, 2012 @ 9:41am 
Well thanks for your opinions and I will try to learn from my mistakes.