Portal 2

Portal 2

78 ratings

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In 1 collection by nicklonium
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Testing subject's abilities while reconstructing a bridge over a simmering body of sulphuric acid. The substance, which covers the surface of the innermost Galilean moon of Jupiter, Io, is easily identifiable by its egg-like smell. Eagle eyed/craftier participants may identify the alternate completion route.
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TS_Mind_Swept Mar 25 @ 7:36pm 
(I know its from years ago, but I'ma say it anyway) looks like someone got ideas from portal pro, it's too bad the PTI editor doesn't func_detail things that don't touch the void, the visleaves must be crazy in here (no, i didn't play it, I just looked at the pichure and had to comment)
Mr.bob806 Aug 22, 2015 @ 12:54pm 
Splendid map. I loved it. my only complaint would be all the symbols and such. It's simply annoying when you don't know what just changed when you push a button. also, I feel I may've cheated in a few spots; that means that there was an easy way to cheat that was more obvious than the intended solution. however, it was a great map as a whole
stormsend Dec 27, 2013 @ 2:58pm 
Great map. Some really tough puzzles. I had a load of fun solving it. I was stuck for a while trying to get the sphere and spent some time in the final chamber. When it finally clicked I was so happy. Thank you for all the hours of entertainment. Try one of my latest when you have time.
gambilier Nov 1, 2013 @ 8:43pm 
You're the MAN! Great chamber,just like the others you do
wildgoosespeeder Sep 19, 2013 @ 2:14pm 
I got stuck somehow (the panel after the fling room wasn't moving) so I ended up cheating because I didn't feel like doing this over again. The reason? Too many symbols. Hidden links. Too much stuff to keep track of, resulting in unintuitiveness and very messy design. Overall, this chamber overstays its welcome.

Try my map?
Jade BGE Sep 17, 2013 @ 2:44pm 
That was exciting! I enjoyed it very much. I appreciate your hard work. I invite you to play one from my selection.
nicklonium  [author] Sep 1, 2013 @ 3:03pm 
Your english has been fine up to this point, I've overheard people in England who speak poorer english, it's just that last glitch that's a little unclear.
I'm not usually a fan of modified chambers, they tend to break the basic rules of portal too often but I'll certainly give it a go and see if I figure it out.
? - BlumCoLe' Sep 1, 2013 @ 2:32pm 
You misunderstand me? This is mainly because my english is soooooo damn poor.

Sorry, the "glitch" (I think cutoff is a better word for it) is unimportant, because just experienced players can do it, ...they need a good strafe jump or bunny hopping to do it.
I can make a video or screenshot ...maybe tomorrow.

PS: when you've time ...play my map and leave a comment.
nicklonium  [author] Sep 1, 2013 @ 2:12pm 
Thanks for the favourite, good job finding the alternate route, only one other player has confirmed finding it so far. The only reason the funnels wouldn't work is if the player leaves the companion cube in the room with the fizzler in the middle, both the funnels are labelled with symbols but I can see how that could be missed. The second glitch has been fixed but I'm not entirely sure what you mean by the first glitch. I can see how the player can get to the middle bit but I can't see how that helps the player get to the exit.
? - BlumCoLe' Sep 1, 2013 @ 12:44pm 
I add this map to my favorites! :)

And I found only two glitches. When the player have one cube in the main room, there are two possible ways to go to the exit instantly.

1. It's possible to jump from the side to the middle way.
Easy to fix this: just make the last vertical row of the surfaces "non portable". :P

2. I love this ^^: http://youtu.be/y0EDmT_httQ
Fix = the same like 1. ...just too many "portable" surfaces. :)