32 ratings
Dwemer Defense Drone
Rate  
Favorite
Favorited
Unfavorite
Category: Miscellaneous
File Size:
Posted:
Updated:
0.101 MB
Sep 30, 2012 @ 5:35pm
Sep 30, 2012 @ 8:15pm
2 change notes ( view )
Description
Name: Dwemer Defense Drone
Version: 1.0
Date: 9/30/2012
Category: Magic
Recommended: Nexus Mod Manager
Author(s): Verteiron, Concept by Proteus Draconis
Also available on Skyrim Nexus: http://skyrim.nexusmods.com/mods/24858

Update: Fixed a bug that prevented the Drone from appearing in certain circumstances.

Description
===========
An ancient Dwemer artifact that circles you, stunning nearby enemies. After 5 stuns, it will drop to the ground for a few seconds before recharging itself and defending you once again.

Location
========
You will find this in the Dwemer Museum in Markarth. Looks around and you will see a new artifact on display. Read the note and do not follow the instructions.
IMPORTANT: This mod is vulnerable to the so-called "Dialogue" bug that affects all Quest mods. That means you must save and load your game at least once after installing this mod before the Drone will appear in the Museum.

Tips
=====
The Drone is summoned from your Powers list. Using it a second time will deactivate the drone.

Details
=======
The Drone will stun up to 5 enemies in a row before needing a recharge. After 5 stuns, it will drop to ground (though it will still attempt to follow you) for several seconds, after which it will resume its defense of you.

The Drone will only stun enemies you are in active combat with. Although it makes a faint humming noise, it is considered Silent, so just having it active will not alert NPCs to your presence. Summoning it will, though.


Incompatibility
===============
None that I am aware of, though as with many of my mods this is fairly script-intensive, and may not play well with other script-intensive mods.

THIS SPELL IS VERY SCRIPT-INTENSIVE. That means you need a fast CPU (NOT graphics card!) for it to work right. If your computer just barely runs Skyrim as-is, then this mod will probably behave strangely.

Known Issues or Bugs
====================
This mod is vulnerable to the so-called "Dialogue" bug that affects Quests. That means you must save and load your game at least once after installing this mod before the Drone will appear in the Museum.

It is possible for the Drone to get stuck on an obstacle when you move around. If this happens, just use the Dwemer Defense Drone power again to dismiss and re-summon the drone.

The Drone will not follow you between maps. Just re-summon it.

The Drone will have trouble finding a valid target quickly if there are several dead NPCs near you.

Todo
====
Make Drone stay active between maps.

Maybe make the Drone an inventory object that can be charged with Soul Gems.

Possibly add more types of Drones, such as more a aggressive one or one that restores Health.

Technical
=========
Scripting. Lots of scripting. All the scripts are included in the mod, so if you want to see how it works, just take a look!

History
=======
1.01, 2012/09/30 -- Fixed a bug that sometimes kept the Drone from showing up in the Museum.
1.0, 2012/09/30 – Initial release to Nexus and Steam.

Contact
=======
verteiron@gmail.com

Credits
=======
Thanks to Proteus Draconis for the concept and getting me out of a modding rut :)
Thanks to Bethesda for creating Skyrim and the Creation Kit.
Thanks to Valve for providing an easy way to take my first baby steps in mod publishing.
Thanks to NexusMods for showing me the RIGHT way to publish mods.

Tools Used
==========
7-Zip
Creation Kit

Licensing/Legal
===============

You are free to redistribute this mod for purposes of translation. All I ask is that you let me know where you posted it and send me a link to the translated version.
You must contact me and obtain my permission before re-packaging this mod for any other reason. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.
9 Comments
< >
Verteiron  [author] Nov 5, 2012 @ 7:31pm 
Warrior from Hammerfell: Check out Phenderix's Magic Evolved mod, specifically the Oceanic spells :)
Big Ole' Hairy Raisin Oct 28, 2012 @ 9:55am 
Hey verteiron, I have an idea for your next mod, or as a seperate mod on its own: Water spray--spray style destruction spell--upon hitting an npc, drains their stamina and slows them slightly. If they have no stamina, it drains their health instead (think the staff of magnus)--puts out fire it hits--makes very little noise to be noticed by npc's
Verteiron  [author] Oct 10, 2012 @ 5:28am 
Niiice, Vardath, I didn't even think about -that-.
Vardath Oct 8, 2012 @ 10:34pm 
This is awesome for roleplaying, go camping, set up defense drone, go to sleep. Wake up with Boethiah Worshipper stunned by my side :)
Verteiron  [author] Oct 6, 2012 @ 11:52am 
It's been on Nexus since release day, see the link at the beginning of the description :)
Sir Hallin Oct 4, 2012 @ 9:16pm 
that is amazing, will it go to nexus also? i dont like the way steam updates the mods, fresh installs suck.
Artorias Oct 4, 2012 @ 2:00am 
its sooo cool
dwried Oct 3, 2012 @ 11:29am 
this would have been a cool extra enemy to add
Danny Darko Oct 3, 2012 @ 11:24am 
this is perfect for my dwemer engineer , good job , i wish there were more of them as you said