46 ratings
Village of Ravenwood
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11.378 MB
Sep 30, 2012 @ 2:22pm
Oct 7, 2012 @ 1:00pm

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Description
A simple technology demonstrator on how exterior levels could be done. (The sky needs a better model, though.)

A new wallset based on the temple is used as a backdrop for the city. The ceiling model has been replaced with a retextured dungeon_floor01.model.
In addition to that, the back textures of the alcoves have been replaced with a simple shop layout (2d, because that's all the dimensions you will ever need!)

Thanks go to Almost Human, JohnWordsworth for his great model editor and to the entire Grimrock community!

UPDATE 07.10.2012:
There are now some more buildings and even a few (pretty unresponsive) ogre npcs. Enjoy the arena and the temple.

More work will be done, once we have models that could stand in as true npcs.
21 Comments
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Meowster Milly Feb 7, 2013 @ 1:47am 
Very interesting idea. One could easily create a world with this if done right :o Just needs a little work around and better structure abilities (like two+ story construction)

Id love to see a forest done like this :3
Awesumo Jan 22, 2013 @ 11:33am 
Pretty interesting idea - hope they have a outdoor tileset + sky in the newly announced sequel to legend of grimrock.
Here's a look at the mod in action:
http://youtu.be/p17IhJskxQY
powerhcm8 Jan 6, 2013 @ 6:28pm 
Great, but you miss a natural light of the moon it will be amazing
BiG D Oct 29, 2012 @ 8:52am 
Everyone's a critic, right?
Gonna download it and try it out. I'll let you know what I think.
Geistertanz  [author] Oct 13, 2012 @ 4:24am 
Yeah, the problem is that the pattern of the stars repeats itself and there isn't any random rotation. So it looks like a painted ceiling if you move around in an area with a lot of open space. You can check the thread on the official Grimrock modding forums for some ideas how to make a better mod yourself.
[TK] Nichodeamus Oct 12, 2012 @ 11:20pm 
Dunno how many people have actually downloaded and tried this out, but it looks a whole lot better in the screenshots than it does in the game. Because as soon as you move in the game, it becomes VERY obvious that it's a flat texture directly above your head, instead of a starry sky.
deckciw Oct 10, 2012 @ 9:11am 
Cool xd
Freedom's Flame Oct 8, 2012 @ 4:07pm 
A new wallset for exterior walls is definately needed for this but this is a good proof of concept. I hope you continue this because I would love to be able to make outside areas.
Opirian Oct 7, 2012 @ 2:20am 
If there was a way to make the sky parallax that would make it look much better.
deadering Oct 6, 2012 @ 6:49pm 
A great idea that appears to have been implemented well. I would love to see more exterior locations used in other mods to add some variety to the dungeons; specifcally towns.