148 ratings
Playable Khajiit Cathay-raht
Category: Characters, Races
File Size:
0.020 MB
Feb 11, 2012 @ 10:01am
Feb 13, 2012 @ 4:42pm
3 change notes ( view )

Subscribe to download: Playable Khajiit Cathay-raht

The Cathay-raht are much larger than the more commonly seen Suthay. These are the soldiers of the khajiit. Their imposing physique is offset by their stunted magicka regeneration. Due to their physique, they deal more damage and they can carry more. Select this add-on race during the character creation process.

Particulars: Size scale = 1.15. Stunted Magicka Regeneration = 1/6 normal rate. Melee damage is 15 percent higher. Speed is 15% faster. Initial carry = 350 instead of 300. Skill Bonuses: One-handed=10, Two-handed=5, Light Armor=5, Heavy Armor=5, Block=5, Sneak=5

Known Issues:
Game NPC's do not recognize your race as a khajiit. This causes any race generated comments to be omitted. This has caused a bug in at least on quest-line (DB). I am researching this topic at the moment.

The POV in first person is out of perspective - view is about center of chest - less noticeable with weapon drawn. This problem also exists in the game with taller default races, such as Orsimer (orcs), although it is not as noticeable. A Mod has been suggested as a Possible Fix:. The fix adjusts the first person 'skeleton'. Unfortunately, The user will have to manually change files, each time they want to play a different race.. The FIX is NOT my MOD. The download with instructions: http://skyrim.nexusmods.com/downloads/file.php?id=3265

Some sliders used to customize the appearance are not working for some. This may be due to conflict with other DLC, but I'm uncertain.

Colorations and Pre-sets are default khajiit. These may be changed in the future to better fit the lore (piebald coloration / leopard-men)

Update info:
Reduced size from 1.22 (m) and 1.2 (f) to 1.15 for both genders, due to clipping issues and to better fit the lore. This is the approximate size of an in-game werewolf. Based on lore reseach, the size is more indicative of the Cathay-raht than the Cathay, hence the name-change. (Cathay-raht are larger than Cathay, and are about the same size as a werewolf.)
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Rune Red  [author] Feb 22 @ 2:38pm 
Thanks, gaarkasand, I haven't noticed that, but I'll give it a look. But if it is a problem, I'm not sure if I'll be able to fix it because I have little knowledge how to adjust the animation.
gaarkasand Feb 5 @ 7:17am 
I think you need to work on animation, for example, when preparing the potions or chopping wood, size does not match the character animation
The61Slayer Oct 13, 2014 @ 5:17am 
their also in the moon path to how ever you spell their homeland's name just as npcs
Rune Red  [author] Jul 29, 2014 @ 6:26pm 
yes, that's fairly much what a Cathay-rahy is... a tall khajiit.
-={UIA}=- R.E.A.C.H Laz0r$hir Jul 22, 2014 @ 7:02pm 
No offense, but this just looks like a Taller Khajiit...
Rune Red  [author] Jul 8, 2014 @ 4:46am 
@ Privateer, thx for the info
PrivateerBlack Jul 3, 2014 @ 5:30pm 
Some people have said that the height is kind of a problem with the standard camera angle. I'm using the Immersive First Person mod and it works really well. The mod basically adjusts the camera and makes it so that you see what your character sees. http://www.nexusmods.com/skyrim/mods/49036/?
Rune Red  [author] May 26, 2014 @ 3:10pm 
@ Tomark, Sounds Great. I sent you a friend request or you can respond here. I'm not on STEAM as frequently as I would like to be. Feel free to post the info here or elsewhere. Sorry to hear about your accident - Heal well.
Tomark May 8, 2014 @ 9:22am 
@ Rune Red, I think how you can solve your mod Game NPC's do not recognize your race as a khajiit issue. Feel free to add me as a friend if you are interested and will chat.
Tomark May 7, 2014 @ 11:28pm 
@ Rune Red, if i have your permission, i would like to check the file in the creation kit and check if i can fix the issues. I had an accident and i have a lot of free time at home :/