The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Playable Khajiit Cathay-raht
 
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Category: Characters, Races
File Size
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0.020 MB
Feb 11, 2012 @ 10:01am
Feb 13, 2012 @ 4:42pm
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Playable Khajiit Cathay-raht

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Description
The Cathay-raht are much larger than the more commonly seen Suthay. These are the soldiers of the khajiit. Their imposing physique is offset by their stunted magicka regeneration. Due to their physique, they deal more damage and they can carry more. Select this add-on race during the character creation process.

Particulars: Size scale = 1.15. Stunted Magicka Regeneration = 1/6 normal rate. Melee damage is 15 percent higher. Speed is 15% faster. Initial carry = 350 instead of 300. Skill Bonuses: One-handed=10, Two-handed=5, Light Armor=5, Heavy Armor=5, Block=5, Sneak=5

Known Issues:
Game NPC's do not recognize your race as a khajiit. This causes any race generated comments to be omitted. This has caused a bug in at least on quest-line (DB). I am researching this topic at the moment.

The POV in first person is out of perspective - view is about center of chest - less noticeable with weapon drawn. This problem also exists in the game with taller default races, such as Orsimer (orcs), although it is not as noticeable. A Mod has been suggested as a Possible Fix:. The fix adjusts the first person 'skeleton'. Unfortunately, The user will have to manually change files, each time they want to play a different race.. The FIX is NOT my MOD. The download with instructions: http://skyrim.nexusmods.com/downloads/file.php?id=3265

Some sliders used to customize the appearance are not working for some. This may be due to conflict with other DLC, but I'm uncertain.

Colorations and Pre-sets are default khajiit. These may be changed in the future to better fit the lore (piebald coloration / leopard-men)

Update info:
Reduced size from 1.22 (m) and 1.2 (f) to 1.15 for both genders, due to clipping issues and to better fit the lore. This is the approximate size of an in-game werewolf. Based on lore reseach, the size is more indicative of the Cathay-raht than the Cathay, hence the name-change. (Cathay-raht are larger than Cathay, and are about the same size as a werewolf.)
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127 Comments
Rune Red  [author] Feb 9 @ 6:07pm 
Thanks for the feedback guys. Most of the mod ideas are really good ideas, but I haven't time (nor ability) to make any new updates, changes or new mods at this time. If anyone wants to do alter this mod in anyway, you're more than welcome. You can even advertise your updeated mod here in the comments (and I'll note it in my intro when I check back in).. You can give me credit for the orignial if you want - or not. Thanks to all who subscribed, liked and commented. RuneRed
Invader Tee Jan 31 @ 10:36am 
Can you make an argonian mod like this one?
The Canadian Patriot Jan 21 @ 7:21pm 
Have any of the noted problems been fixed?
dracony Dec 28, 2015 @ 7:00am 
actualy tha kajiit in skyrim where already cathay not suthay rath such as in morrowind
kamodostothesky Oct 14, 2015 @ 5:43am 
Ohmes-Raht, please....
Carmarkcaine Aug 6, 2015 @ 10:23am 
Maybe just make the table bigger when "playing" the animation of doing potions etc.?
Rune Red  [author] Feb 22, 2015 @ 2:38pm 
Thanks, gaarkasand, I haven't noticed that, but I'll give it a look. But if it is a problem, I'm not sure if I'll be able to fix it because I have little knowledge how to adjust the animation.
gaarkasand Feb 5, 2015 @ 7:17am 
I think you need to work on animation, for example, when preparing the potions or chopping wood, size does not match the character animation
The61Slayer Oct 13, 2014 @ 5:17am 
their also in the moon path to how ever you spell their homeland's name just as npcs
Rune Red  [author] Jul 29, 2014 @ 6:26pm 
yes, that's fairly much what a Cathay-rahy is... a tall khajiit.