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Pixel: ru²
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Platforms: PC, Linux
Languages: English
게시일:
업데이트일:
2012년 10월 5일 오후 3시 00분
2014년 7월 26일 오전 9시 53분

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최근 공지 모두 보기 (9)
Pixel: ru² part of IndieGameStand's week-long sale!
We Released a New Game on April 1st
설명
출시일: 2014
TwoDashStash.com님이 먼저 게시:
Pixel was easily the most challenging game, and probably one of the most rewarding, at PAX East this year.

Story

We live in an amazing time. Computers are becoming smarter and more powerful, and more tangible items are being turned into digital data. Science predicts that within the next hundred years artificial intelligence (AI) will be as smart as humans. Imagine the possibilities if this trend continues for thousands of years.

In the distant future, AI will be so common in technology that even a single pixel in an image file may be controlled by one. Pixel: ru² is a tale of a sentient pixel that is tasked with eliminating a virus and restoring corrupted image files. Being a pixel isn’t easy; you’ll face infected pixels, puzzles that require color and gravity manipulation, and precision platforming challenges. You can complete your mission as efficiently as possible, or you can let your curiosity lead you to bits of information that may reveal the bigger picture.

About

Pixel: ru² (are you squared) is a game that is a combination of a platformer, a shooter, and a puzzle game. The gameplay features color theory based puzzle and combat mechanics and gravity manipulation based puzzle and platforming mechanics. There are a lot of simple systems stacked on top of each other which makes it easy to learn, but difficult to master.

Features
  • Colorblind mode for those of us that see the world differently.
  • Shooter mechanics that are based around color theory. Shoot infected pixel with their opposite colors to turn them white and make them a dead pixel.
  • Platforming mechanics based around manipulating the gravity of yourself and other objects.
  • Puzzle mechanics that involve gravity manipulation and color theory. Change the color and gravity of yourself and other objects to get through the levels.
  • Full story told throughout a series of challenging puzzles
  • A drag and drop level editor with a logic engine that allows you to make simple or complex levels.
  • Stereoscopic 3D mode for devices like the Oculus Rift.

Future Additions
  • A central hub for the community to share levels with each other that can be accessed both inside and outside of the game.
  • A secure online leaderboard for all levels within the game -- including those created by the community.
  • A cooperative mode for playing with your friends offline and online.
  • Team based online player-vs-player.

Try the game yourself at: http://www.AreYouSquared.com

Music by SynthR: http://www.SynthR.net

A Linux version is currently being developed with Mono. Right now it is lagging behind the Windows version due to limited time, so there isn't a demo yet, but there will be one.
인기 토론 모두 보기 (6)
11
2014년 8월 15일 오후 7시 17분
Why are you not interested in Pixel: ru²?
Wolfenhex
4
2014년 6월 25일 오후 5시 03분
This game looks interesting
Darc Blaze
6
2013년 7월 3일 오후 2시 49분
Suggestion Box
Wolfenhex
165개 댓글
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AlbinoPino 2014년 9월 3일 오후 1시 11분 
looks neat
Bender Sama 2014년 8월 14일 오후 8시 41분 
This game is pretty awesome, hope it can garner enough support for a steam launch.
Anti~Body 2014년 8월 4일 오전 8시 31분 
This looks cool
Captain Camper 2014년 8월 3일 오전 3시 02분 
This game has spent 666 days on Steam Greenlight and the developers are still here, giving a shit. If that doesn't deserve Greenlight status, I don't know what does. Good luck! You've got my vote
zach 2014년 8월 1일 오후 11시 42분 
Just stopping by to say good luck and thanks for all the help on Reddit!
._MAX_. 2014년 7월 21일 오전 6시 51분 
муть
CraigNineten 2014년 7월 5일 오전 12시 01분 
the concept kinda reminds me of Tomas was alone, will buy
Wolfenhex  [작성자] 2014년 7월 3일 오전 2시 13분 
@Mollie: We already have a Mac and Linux build in development using Mono. The Linux build is close to being finished (still has a few issues), the Mac build is still going to take some time, but it is coming. We're also working on moving everything to open source, so that might help speed things up by being able to ask for advice on issues easier.
Mollie 2014년 7월 1일 오후 10시 15분 
I've seen you guys at multiple con events! If you make it to Steam, please consider making a Mac port one day!
Mike Ginger 2014년 6월 29일 오전 11시 35분 
i am excited about that game ....