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Pixel: ru²
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Platforms: PC, Linux
Languages: English
Veröffentlicht:
Aktualisiert:
5. Okt. 2012 um 15:00 Uhr
26. Juli um 9:53 Uhr

Würden Sie dieses Spiel kaufen, wenn es bei Steam erhältlich wäre?

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erneut fragen
Neueste Ankündigungen Alle anzeigen (9)
Pixel: ru² part of IndieGameStand's week-long sale!
We Released a New Game on April 1st
Beschreibung
Veröffentlichungsdatum: 2014
Ursprünglich geschrieben von TwoDashStash.com:
Pixel was easily the most challenging game, and probably one of the most rewarding, at PAX East this year.

Story

We live in an amazing time. Computers are becoming smarter and more powerful, and more tangible items are being turned into digital data. Science predicts that within the next hundred years artificial intelligence (AI) will be as smart as humans. Imagine the possibilities if this trend continues for thousands of years.

In the distant future, AI will be so common in technology that even a single pixel in an image file may be controlled by one. Pixel: ru² is a tale of a sentient pixel that is tasked with eliminating a virus and restoring corrupted image files. Being a pixel isn’t easy; you’ll face infected pixels, puzzles that require color and gravity manipulation, and precision platforming challenges. You can complete your mission as efficiently as possible, or you can let your curiosity lead you to bits of information that may reveal the bigger picture.

About

Pixel: ru² (are you squared) is a game that is a combination of a platformer, a shooter, and a puzzle game. The gameplay features color theory based puzzle and combat mechanics and gravity manipulation based puzzle and platforming mechanics. There are a lot of simple systems stacked on top of each other which makes it easy to learn, but difficult to master.

Features
  • Colorblind mode for those of us that see the world differently.
  • Shooter mechanics that are based around color theory. Shoot infected pixel with their opposite colors to turn them white and make them a dead pixel.
  • Platforming mechanics based around manipulating the gravity of yourself and other objects.
  • Puzzle mechanics that involve gravity manipulation and color theory. Change the color and gravity of yourself and other objects to get through the levels.
  • Full story told throughout a series of challenging puzzles
  • A drag and drop level editor with a logic engine that allows you to make simple or complex levels.
  • Stereoscopic 3D mode for devices like the Oculus Rift.

Future Additions
  • A central hub for the community to share levels with each other that can be accessed both inside and outside of the game.
  • A secure online leaderboard for all levels within the game -- including those created by the community.
  • A cooperative mode for playing with your friends offline and online.
  • Team based online player-vs-player.

Try the game yourself at: http://www.AreYouSquared.com

Music by SynthR: http://www.SynthR.net

A Linux version is currently being developed with Mono. Right now it is lagging behind the Windows version due to limited time, so there isn't a demo yet, but there will be one.
Beliebte Diskussionen Alle anzeigen (6)
11
15. Aug. um 19:17 Uhr
Why are you not interested in Pixel: ru²?
Wolfenhex
4
25. Juni um 17:03 Uhr
This game looks interesting
Darc Blaze
6
3. Juli 2013 um 14:49 Uhr
Suggestion Box
Wolfenhex
165 Kommentare
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AlbinoPino 3. Sep. um 13:11 Uhr 
looks neat
Bender Sama 14. Aug. um 20:41 Uhr 
This game is pretty awesome, hope it can garner enough support for a steam launch.
Anti~Body 4. Aug. um 8:31 Uhr 
This looks cool
Captain Camper 3. Aug. um 3:02 Uhr 
This game has spent 666 days on Steam Greenlight and the developers are still here, giving a shit. If that doesn't deserve Greenlight status, I don't know what does. Good luck! You've got my vote
zach 1. Aug. um 23:42 Uhr 
Just stopping by to say good luck and thanks for all the help on Reddit!
._MAX_. 21. Juli um 6:51 Uhr 
муть
CraigNineten 5. Juli um 0:01 Uhr 
the concept kinda reminds me of Tomas was alone, will buy
Wolfenhex  [Autor] 3. Juli um 2:13 Uhr 
@Mollie: We already have a Mac and Linux build in development using Mono. The Linux build is close to being finished (still has a few issues), the Mac build is still going to take some time, but it is coming. We're also working on moving everything to open source, so that might help speed things up by being able to ask for advice on issues easier.
Mollie 1. Juli um 22:15 Uhr 
I've seen you guys at multiple con events! If you make it to Steam, please consider making a Mac port one day!
Mike Ginger 29. Juni um 11:35 Uhr 
i am excited about that game ....