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Recent reviews by axMRDRR

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
20.4 hrs on record
It took me 3 hours to figure out there was a tech tree. I was having too much fun to notice.

For 21 bucks, this is a fantastic base builder.
Posted March 3, 2019.
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No one has rated this review as helpful yet
196.9 hrs on record (32.0 hrs at review time)
Solid FPS. Realism depends on which mode you play on and who you play with.

This is a good game.
Posted December 21, 2018.
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1 person found this review helpful
475.7 hrs on record (59.5 hrs at review time)
Early Access Review
What a refreshing new game in the RTS genre! It's been a while since I've felt this engaged in a aoe/civ type game. Worth every penny.
Posted June 27, 2017.
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201 people found this review helpful
37 people found this review funny
3,236.4 hrs on record (2,595.9 hrs at review time)
Early Access Review
The timer starts, over 100 seconds before the match begins.

Squads are starting to form, led by those who choose the difficult task of leading 8 men into battle.

As the players pick their weapon systems, comms come alive with chatter from those within the squad and other squad leaders.


This is Squad Two, what's the plan lead?

Two, you've got a full squad, head to District and set down a F.O.B. in the cheesegrater compound SE of District. One will send a fire team to District to support and keep one team for F.O.B. placements around Aman Ridge/West Estate and Delta.

Copy One, heading to District.

One, this is Three, where do you want us?

Three, until your squad fills up, capture Abzel and Hill 15. Drop a F.O.B. at the marked location in grid India-7, NumPad 1. Once capped and the F.O.B. is dropped, head into District to support Two. I'll relay when to move up to West Estate once One decaps Delta Bridge.

Three copies.

Good luck fellas, maintain comms, mark targets on the map. We'll have a good game.

40 seconds remaining


***************

SQUAD LEAD! You gotta mic?!

Yes, fellas, thanks for waiting. Other squads are capping the first two objectives and moving to District, I need a fire team consisting of one medic, one optic and one support class with me. The rest, head to District to support Two and Three in capping and holding district.

Roger that Lead, let's do this!
Finally, a squad lead who talks.. ♥♥♥♥ a.

Let's make sure to keep in contact, within reach of the medics and call out grids so I can mark targets. I need a Fire Team Leader for Team 2 at District, relay comms to him via local chat.

Got it, I'll take it.

Good to go. Weapon silent for my fire team unless engaged, move quick, head on a swivel.

Copy, Lead.
Roger Dodger
Allah hu Akhbar!!!!!

3 seconds remaining...

*******************************

Squad is in the process of evolving into the pinnacle of milsim FPS'. Even as an alpha, the gameplay and strategic processes involved in a coordinated battle between 72 individuals is as rigorous as any military themed CQC games. As new elements are introduced, such as the recent addition of new maps/and the famed Mod Deuce .50, the tactics previously used in past versions evolve to accomodate these new assets, so every month seems to bring about a new wave of ideas and strategies. New players are met with a new-player friendly game where roles are taken seriously and each individuals main purpose is to support the squad/fire team element to the maximum of their capacity. Whilst other modes highlighting talents of clan vs clan and precision on the battlefield, public games with random individuals who coordinate with each other effectively to win the game leads to a higher satisfaction of teamwork, leading to friends who will challenge you to become better and more effective on comms/gameplay/situational awareness. The graphics are amazing, and albeit the gore of wounds could leave a bit to be desired, the sounds of AK fire snapping overhead is enough for anyone to hit the dirt midsprint. I'd encourage any milsim/FPS aficionado to try Squad, spend a few hours playing each role and getting used to the dynamic of the game before stepping up the plate as a Squad Leader. For more information, find the "JoinSquad" subreddit for up to date news, information, FAQ, and dev responses for a feel of the amazing community behind Squad.

See you on the flipside, Squaddies.

Edit: It's been two years. The game is still ♥♥♥♥ awesome.
Edit: It's been three years. The game is still ♥♥♥♥ awesome.
Edit: It's been four years. The game is still ♥♥♥♥ awesome. (Added A-10's and Helo's!!!)
Posted May 28, 2016. Last edited June 14, 2020.
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Showing 1-4 of 4 entries