31
Products
reviewed
0
Products
in account

Recent reviews by A.X.

< 1  2  3  4 >
Showing 1-10 of 31 entries
2 people found this review helpful
22.1 hrs on record (17.5 hrs at review time)
I like this game, I honestly like it better than blasphemous, it feels more "souls" than metroidvania.

Starting off some pain points a lot of people mentioned: farming heals. I don't get this, after you beat the second boss, you will have an NPC that sells them at 50 souls per vial. Only 50, later on they increase by a small amount, but still, every run through the map you get at least like couple K, 1000 souls will already give you 20 heals, not to mention the breakable boxes on the map drop vials too. I am overflown with heals in my play through I don't get how this can be a problem. It's not like BB they sell it at like 180 souls per vial.

I-frames: this is another thing I don't get. There is rarely any collision damage on the enemies, only some, but most of them don't, same with most of the bosses. That means, you can just walk through or jump through them without any problems. And there is I-frame, just very short and I believe it's at the very beginning of the rolling animation (maybe I am wrong), but without collision damage in a 2D game this already made the game quite easy, I can't imagine the game would be fun and challenging with more I-frames on the rolling.

Boss design, I actually think this game has better boss design than blasphemous personally. I've always had problems with the amount of projectiles in blasphemous series bosses. I remember really hated endless orison in blasphemous 2, because it's not hard, it's just annoying given how long and repetitive that battle was. The real boss fight was just dodging the projectiles rather than the boss itself. Which isn't the case in this game. Yes, I would say the bosses in this game are pretty easy, but at least it's fun. There are projectiles here and there but never the main element of any boss fights. You are fighting the bosses, learning their movements etc. Just like BB bosses, easy, but fun (not talking about DLC).

There is indeed a big problem with class balance. If you want to play as a "mage" class, i.e. using spells mainly, it's going to be very difficult. You have a very small pool of mana, and the spell damage is a joke. It takes longer to activate a spell than a great-sword swing, and it does less damage than a great-sword hit, while consuming a big chunk of your mana. Plus you can't use spell in air. Same with guns, you can't shoot dogs with a gun, nor any flying enemies. So the only reliable attack is your melee weapon. Currently from what I can tell, nothing beats a great sword. They are fast, it's funny because great swords are too much slower than dex weapon, but has more damage. So depending on your weapon, the experience can range from extremely easy to extremely difficult. At some point with same stats, with a great-sword I was doing ~200 damage per hit, or ~70 per hit with a whip. Both had mind scaling. Parry is pretty useless too, I am not sure why it requires two buttons to parry, and the parry damage is less than melee hit.

The map design is good, with a lot of varieties and things are connected through shortcuts pretty well. I would say the art isn't as atmospherical and great as blasphemous 2, but still pretty decent. I don't like how the UI is designed, it's quite counter intuitive that the right item slot is trigger by LT, and left item is RT, it's really confusing and I still get them wrong even I played this long. Plot is...? NPCs talk like freshly out of a Shakespeare play, so I lost my interest in what they say real soon.

But overall, I think the combat and exploration is pretty fun, movements are smooth, good variety of weapons and move sets, fun boss designs, good map designs and enemy varieties. There aren't any platform challenges like typical metroidvania, so If you like souls type more, this will do for a 2D version.
Posted November 19, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
9
2
3
2
5
52.8 hrs on record (8.9 hrs at review time)
Fast travel is patched, merchants also sell the consumable. Biggest problem is gone. One little thing wish for improvement: some platform challenge's difficult and reward doesn't match. Often find something after a lengthly platform to be.....potions?

=======================================================================
In response to devs:

1) by the time player has fast travel unlock pre patched, I would already acquire a couple new abilities, which is double jump, dash, and the crouch dash thing. Every time player gains a new ability, it is very natural for ppl like me, to go back and explore (while I still remember). With fast travel locked with an ultra rare potion, this became almost impossible. I don't have that many potions to go back and forth. This change is needed and I appreciate you guys patched it.

2) Checkpoints distance are not a huge deal for me if fast travel wasn't locked.

3) to perform a downward kick movement(下踢), it's left stick down + A button on controller. In my experience, left stick will need to be down before you press the A button. I don't know if this is just something with my controller or a common issue.

4) With my progress right now I have 3 heals, and I die total of probably 5 times except platform challenges, so the amount of heal is not really a problem for me, but I do think it's a bad design. And also if I recall correctly I had to collect some items to make it happen. So exploration is required, but fast travel is locked? seems bit conflicted to me.

5) I do know you can cancel attacks, but from my experience dex weapons are just the superior ones even on damage output.

6) Let's say there are 60, and let's say I cut my playtime to 6 hours because I spent total of 1+ hour total on some platform challenges and also legged my way back to some starting area for exploration. So 6 hours I get a total of 3 charm (I also see some hour review mentioned this), which is only 5% of total charms. Unless you tell me this game is going to be 120 hours, then the resource placement is not justified.

7) I am fine with no iframe, I am not fine with enemy glued on my landing point forever on a platform. I can't land on a platform unless they die.

All in all, my biggest problem is with the fast travel, like I said everything else is just small things being aggravated by fast travel lock, which seems to be patched. I'll update my review once verified later.

======================================================================

Original REVIEW:

Some very noticeable problem of the game at current stage:

1) Fast travel. Who TF thought it's a good idea to require consumables which you CAN'T buy, and is even rarer than upgrade materials, armors, weapons etc. I beat more bosses than the amount of consumables I hold. So you basically can't fast travel because every time you want to go somewhere else you need to have at least 2 consumables, 1 for going there, 1 for coming back. I already cleared around 6-7 maps and I just don't see free fast travel unlocked. So whoever is playing the game, likely in their first 10 hours will have no fast travel ability.

2) The problem with fast travel further aggravate the issue with checkpoint placement. The amount of bone fire is pathetic. To put hollow knight comparison, just imagine the entire crystal peak area has 2 benches total. This basically how the checkpoints are placed in this game. Now with the fact you can't fast travel... I don't understand why anyone play tested the game would think this is a good idea.

3) The downward kick movement, the control says stick down + A button, but when you actually play it, simultaneously hold your stick down and press A doesn't work. Stick down needs to happen first. Again, why?

4) Resources early game. With my progress now I am sufficient with healing & resources, but the first maybe 5-6 hours? You will only have ONE healing. Yes, you will be clearing 3-4 big regions with only 1 heal available, beating bosses with one 1 heal. And the fact that you can't fast travel, and the fact that there are only like 2 checkpoints for one entire region...

5) Merchants are mostly useless. I don't understand, devs placed so many npcs as merchants, but they are mostly useless. They don't sell upgrade materials, they don't sell fast travel consumables, some merchants will have 1-2 legit useful items but that's it. Blacksmith sells weapons that are worth that the ones you can acquire in game, the cooking girl is only useful once, after you bought all her meals she is useless. I've encountered 4-5 merchants so far, and they just feel useless. Unlike hollow knight, you can buy pins and charms and notch, blacksmith does your upgrade, but in this game, these stuff you need to find by exploring, and you can upgrade weapon in the menu yourself. Just feel like defeats the purpose of having these NPCs.

6) Weapon imbalance. Usually I go for greatswords, but as far as I can tell, it's so much worse than scythe/whip/dual swords. The problem with greatswords is you can't interrupt enemies. Just can't. And it's slow. The time you do a single attack dex weapons already did at least 2, so dex weapon actually deals more damage. And scythe/whip wins the war with long reach, especially whip has special jump attack which is a f***ing AOE that clears out the flying enemies with ease. Not to mention bosses's attack interval is smaller than greatsword's attack speed, using greatsword in boss battles is basically suicide. Weapon class needs to be balanced.

7) Charms. 8 hours in the game I collected total of 3 charms. Judging by the charm slots there should be around 30 charms if not more. The resource placement again is weird. I understand devs don't want players to be OP, but not giving anything in early game is not the way to go.

8) enemy placement. This is the problem with collision and enemy AI. So you have no invincibility when dash (at least I haven't got it yet), meaning collision damage. BUT, once an enemy spots you, they will STAY at the platform edge. See the problem here? You just can't jump to that platform without taking damage unless you somehow figure out a way to kill them, normal enemies are fine, but often you will have ranged enemies throwing firebombs at the platform edge, meaning you can't kill them/jump on the platform without tanking the damage. If i-frame is too much, just don't let enemies glued on the edge. I don't recall hollow knight has this problem ever, enemies will no occupy player's landing point forever.

I actually like the game, but these problems are very frustrating especially fast travel. Everything else is just minor frustration which can be dealt with, but fast travel mechanism is a major issue here.
Posted April 26, 2023. Last edited April 30, 2023.
Was this review helpful? Yes No Funny Award
 
A developer has responded on Apr 28, 2023 @ 7:16am (view response)
1 person found this review helpful
15.3 hrs on record (4.7 hrs at review time)
Runs VERY smoothly on steam deck.
Posted March 9, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
20.0 hrs on record (8.4 hrs at review time)
This is a hesitant recommend, while it is a good game, it has some really fatal flaws that I think it's probably not for everyone.

First, this is not really a traditional roguelite, this is more like a repetition of an action RPG. Usually roguelike you focus on your build, you will have relics and skills to enhance a certain build. This game is not. It does have different weapons...but that's it, there is no build. You unlock some weapon, and that's pretty much you can get. No relics to support a certain build, you just have to pick a weapon that you find you like and stick with it for the rest of the game. You have upgrades, which is just your hp and consumables that you can carry. So stripping out a core game play from rougelike, but you still need to start at the VERY BEGINNING starts to get tiring REALLY quick. Since weapons are more or less the same, really, it's your skill. Which is kinda like dark souls feeling, It's doesn't matter what weapon you use, if you know how to beat it. So forcing the roguelike starting over gamestyle doesn't add on anything valuable to the gameplay I would say. It's mostly just dragging out the length. This game would be much fitted to be a short metroidvania with new game+ for different weapons and raised difficult and multiple endings.

Second some enemy placement and just the sheer amount of effects going on screen really bothers me. For example, some times you have to crotch through a door, but guess what, the enemy literally BLOCKS that door, you can only shoot while crotch, while is dumb. Other times when you have to jump on roof, guess what, there will be 3-4 enemies at the EDGE of the roof where you have to jump on, if it's an enemy with a gun, well, good luck getting on there cuz when you start to jump, they will shoot, and once shot, you fall mid-air, trying to jump again? They start to shoot...see the problem here?? Same happens when you land on roof, sometimes there will be 3-4 enemy waiting for you right at the edge of the roof and the second you land...well. I don't know who thought it's a good idea to either not have i-frame when landing, or put the enemy right at the edge (and they will NOT move once they see you). Besides the ridiculous enemy placement, the effects going on screen is also insane. You have enemy throwing stuff, enemy shooting stuff, you shoot stuff, traps on the ground, explosion, your special attacks...these are all going on at the same time, it's even worse when you have to face 4 or more enemies cuz sometimes you just can't tell WTF is going on.

But despite the above problems, it is still pretty fun to play (if you can accept the repetitiveness), it's has stunning visuals, everything is just beautiful to look at, the art style definitely nailed the cyber punk feeling. The plot is pretty interesting. I love the customization you can have in game (different outfits). All the characters are voiced, the level of detail and love is just awesome, and tbh, rare nowadays. If you like a metroidvania, like RPG, like story driven games , I would say try it. But if you are looking for roguelike and builds, don't bother.
Posted July 17, 2022. Last edited July 18, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.5 hrs on record (3.1 hrs at review time)
Very similar to Ender lilies, superb music, beautiful visuals and environment. I would say this is basically a downgraded version of ender lilies in a sense (short, easy, less enemy variety, exploration is...rough, very bare minimum), but it is still a very short cute metroidvania itself. Combat is smooth, story is ok, music is 10/10.
Posted June 8, 2022.
Was this review helpful? Yes No Funny Award
21 people found this review helpful
4 people found this review funny
2
6.2 hrs on record (5.0 hrs at review time)
NO MAP. NO.

I don't even care if the art style is good, I don't even care if the skill tree is too limited, I don't even care if the bosses are fun. After 5 hours of game play, I can't stand the no map aspect anymore. There are places that were previous locked, and asking me to back track after like hours from memory is just pure absurdity especially when everywhere look similar, heck, others can, I just can't. I don't even need a hollow knight level map, just some goddman blocks showing me where I am will suffice.
Posted May 19, 2022.
Was this review helpful? Yes No Funny Award
11 people found this review helpful
2.1 hrs on record
作为一个鼠标点击类的解谜游戏,我觉得这个质量真的很拉跨。业界很有名的就是big fish了吧,做的觉醒系列,还有blue tea的黑暗寓言系列,还有Amanita的机械迷城,这几个都可以说是解谜游戏顶中顶,教科书模板一般的,一个正确的鼠标点击解谜游戏到底该怎么做。
纸嫁衣这个游戏,一开头就震住了我,开头就是五毛音效。真的,上一次听到这么拉跨的音效还是在10年前的国产五毛特效里。这个音效不仅出戏,还很粗糙,一听就没好好处理过,bgm,背景音环境音啥的更是不存在,真的有吗?反正我没印象。
然后再说游戏本身,和上述两个教科书模板对比,纸嫁衣让我觉得很离谱的点就在于互动区域和物体光标无变化。你的意思是让我把所有的东西都点一遍,如果有UI跳出来才证明这个东西是可以点的是吗?制作组不觉得需要做一个可互动和不可互动的光标区分吗?
如果只是这样也就算了,游戏本身的谜题设计也很奇怪。还是我说的,对比上述两个游戏,纸嫁衣就是一个谜题,拿道具,下一个谜题,你不是在做谜题的路上就是在做谜题,而谜题本身的间隔非常短,一个小场景就会有四五个谜题需要做,非常非常容易造成审美疲劳,而上述这些业界专门做解谜游戏的厂商就知道即使是解谜也讲究个张弛有度,所以他们会在谜题中间给你间隔时期,而这个时期你就是到处在地图上逛逛,点点这点点那搜集有用的道具,让你欣赏一下他们超神的美术同时,也让玩家缓一下。
而谜题本身的设计,我只能说,部分谜题的逻辑实属让人疑惑,比如说某个指针谜题,给出的线索有两个,一个是指针会按顺序指六个字,一个是 易字,后面跟着五道划痕。制作组让你理解的意思是,易是第一个,后面五个划痕是还有五个字的意思,我理解的意思是,易是第五个字。首先指针一共会指六个字,已经告诉你了,这有六个字了,制作组为什么要给出一个重复的字数线索??在玩家已经知道了是六个字的前提下,再去看另外一个线索,我只能把它理解为易是要在第五个位置上。当然我的理解可能是我有问题,大部分玩家可能理解的是对的,但是我觉得一个解谜游戏,线索本身出现歧义就很不应该了。
由于这种种缺陷,导致一个恐怖解谜游戏,玩了两个小时之后,非但没有让我感觉到恐怖,还给我直接玩困了。后面第三章还是第几章,直接来了个场景重复利用,我真的,我觉得在这种解谜游戏里,场景本身就是游玩的基础,而两个大章的场景,基本一摸一样,虽然说是剧情原因,但是即使是这样也有更好的处理方法。
总之,个人体感来说,如果之前玩过一些成熟的制作商做的解谜游戏,再玩纸嫁衣,各个方面感觉都有所欠缺,并不推荐购买。如果你想看剧情那就是另一回事了。
Posted May 18, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.3 hrs on record (2.4 hrs at review time)
It's a fun little game if you want to use your brain but not too much.
The targeted audience is probably for people who understands basic coding syntax, I would say don't bother to buy the game if you don't have any experience with code since the game itself does not explain the lines so I imagine you would need to google.
For ppl who do code, probably will just blast through the levels, but it's fun! Great way to relax and kill time and at the same time don't feel terrible about letting your brain sit there idly.
Posted January 24, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
0.8 hrs on record
Want to like it..but no. It's not fun to me. There is 0 exploration in game, which seems to be odd, you literally just go boss after boss. It's my fault that I didn't realize it's a boss rush game, so this shouldn't be the main reason to not recommend it.

The main problem I have with even the boss fight is, it's not fun. At least at the early stage of the game, the only mean to recover health also happens to be attack. Basically what's going on is you attack to recover your heath. Attack is risky, in order to recover health you also have to attack, wait but attack is risky? Yep, it's that loop. Basically you HAVE to attack not matter what, there is no "safe time" during the boss fight like DS where you can run to the corner, take a breath, drink, then fight. And if that's it, aside from some repetitiveness it's really fine (since you are literally just using 2 buttons ALL THE TIME), another problem comes with this mechanism is how ridiculous the damage the boss does and how little damage you do.

Boss usually 1 or 2 shots you, and the amount of damage you do is pathetic, bosses obviously have more than 1 phase. So after spending quite some time you get to second phase for the first time, it takes 5s for the boss to kill you if you are not familiar with the movements, now start again to the first phase with your pathetic damage to get to second phase. It's just not fun at this point due to the damage you can do. Honestly I don't mind multiple phases as long as I can get through it rather fast, like nameless king's in DS3 first phase is fast once you know what to do, but for this game, even if you know what to do, it simply just has to take time because you can't upgrade until AFTER you beat the boss. After couple tries this becomes very very repetitive.
I know there are ppl think it's fun and is 100x better than me, I am not saying it's a bad game, it's just not for me.
Posted January 2, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
79.2 hrs on record (24.8 hrs at review time)
十来个小时刚出新手村,又是六七个小时花在京南驿上,每个地点照这个进度来玩我能玩两百年。支线很多,rpg玩家狂喜,说实话,奖励不奖励的无所谓,反正拿什么装备都能打通关,要的就是这种探索的快乐!

战斗比较拉跨,换皮怪很多,我觉得做成战旗类我会更喜欢,因为现在这种战斗模式没啥见招拆招的意思,只要不是挑战什么高难无伤,正常加点正常升级就可以很无痛了。之前不知道要升级心法就是人物等级,困难模式下打到那个蚀靡洞boss那一直过不去因为太太太太太刮痧了容错率又低的离谱,愤怒读档加五点心法直接无痛速撸,这种全靠数值的模式真的没啥意思,还是战旗好玩。

还有就是我觉得制作组其实可以把所有的传闻都加到支线里去,还有那些既不是传闻也不是支线的小任务,统统加到支线里去,因为任务实在是太多了,全靠自己记着真的很累,加到支线里去可以方便玩家查看。

支线其实可以给多一点经验和八卦点数的,作为一个玩家肯定是想当多边形战士啊!洗八卦的机会只有一次,真的太少了!不觉得很离谱嘛,一代都可以当多边形战士的,而且我觉得还是一代的系统好玩,事件有对八卦的要求,大家快乐当多边形战士不好吗。如果要这种限定八卦天赋走战斗流派的方式,还是要做成战旗啊,参考隔壁的河洛群侠传,天命这种战斗模式拿什么心法都是差不多的套路,区别不大,隔壁战旗不同流派的战斗方式真的是天差地别,特别好玩。

总体而言我觉得天命2非常好!是武侠游戏了!我其实更喜欢一代一点,因为一代的江湖气息更重?二代成步堂断案太多了,主角少了点武侠气。
Posted November 29, 2021.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 31 entries