81 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 27.3 hrs on record (4.4 hrs at review time)
Posted: Feb 4, 2016 @ 4:55pm

As a stand-alone game it is amazing. But compared to the previous to Supreme Commander games this is a major step down. Remember how there were huge tech trees? such as the tier one factory can upgrade to the teir two which unlocked more units, well thats all gone. Instead now you build a research station which slowly gains research points which you use to upgrade your units not unlock new ones. Remember how you could choose a commander to start the game with? well now it is story based so you have to play the commanders in order (UEF, AEON the Cybran). Explosions are amazingly downgraded aswell. Remember the satisfaction of destroying a commander and watching a huge nuclear blast spread and destroy their base? Well now the commander explodes in a small blast and and all the oppents units die at once. Also all of the experimental units are extremely nerfed remember the AEON saucer? now it is smaller and much weaker, send 7 intercepters at it and it's gone. The Cybran spider bot has been turned into a crappy little beetle bot which are so easy to defeat they're in the first mission. All shields are the same size now (small, unless your counting huge UEF shield in the DLC) and instead of them all blocking shots the Aeon and Cybran shields let 15% of shots through! and now all shields look the same aswell. But the most annoying thing, the most annoying thing of them all is that everything you build counts as a unit. No more unlimited turrent defences, no unlimited shield protection and no more complex base defences. If you're reading this review before buying the previous games then buy this game first or dont buy it at all
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