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Recent reviews by SeansShow

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Showing 1-10 of 76 entries
1 person found this review helpful
10.8 hrs on record (9.7 hrs at review time)
I've played and enjoyed many a rhythm game. The devs of this utterly nailed it in that it makes you uncontrollably smile from ear to ear...a combination of the memes, the baboons, the trivia, the tracks and accompanying videos. the pure feel good fun of the game and that madcap quest to be the trombone champ.

Fantastic.
Posted May 8, 2023. Last edited May 8, 2023.
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40 people found this review helpful
1 person found this review funny
2
3.8 hrs on record
That it triggers some people so hard that they refer to it as "woke" despite having never played the game deserves an award in itself.

Were I to tag the game I'd choose visual novel, artsy, great soundtrack, stylised - the black hole side to the story is confusing enough to warrant either a second playthrough or giving the game complete and utter attention during a playthrough. What really separates the game from the typical termed visual novels is the originality of the presentation, scratching away scenes and creating them as transitions, as simple as the art is being highly colourised sketches at times its beautiful and flanked wonderfully by that soaring soundtrack.
Posted May 4, 2022.
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3 people found this review helpful
1 person found this review funny
2.1 hrs on record
The games an amusing take on work culture, somewhat light on mechanics, somewhat short but entertaining whilst it lasts.....

What I would say though as a bona fide NO-er is that the untaught lesson which coach never got round to is that saying NO isn't just an on repeat phrase. Do that all the time and you'll maybe have the moral high ground but will ultimately get nowhere in life and be in no position to assert said moral high ground or make any form of change for the good.

The final teaching which im providing today in my evolved state of two decades of working for some of the scummiest companies and bosses known to man (and woman) is that NO usage is akin to poker, tight table image is essential. Turn up at a place and give it NO NO NO NO NO and you'll be out the door, you need to discern the fine line between giving away a few YESES, let them feel they've won ie. laying down some crappy hands so that when you do pick your moment to NO its meaningful regardless of content. Otherwise you'll be taken for that typical Karen who whines and stirs up dissent for the sake of it. Choose your NO moments, NO to the right people, NO at the right time and you'll have people thinking that you're doing them a favour, sometimes you are.

I always think back to a time when a company offered me a pay rise, "NO" was my response. This is the termed "Smug NO", I grinned as I said it knowing full well that I had all the cards, they turned round and offered me even more money and told me that I must take it - THAT IS NO-ING!! although I must admit I really had to try hard to not refuse that pay rise as well. In the same place I fought for others to get pay raises, improved working practices, improved safety, got a fellow worker who was fired unfairly her job back and I'd like to think improved the morale of the place through dry humour whilst retaining the moral high ground Anakin and the respect of both my peers and employers, I was a friend to them. It's more about being consistently fair and known for being a straight shooter to the benefit of a company than just offering up arbitrary non-acceptance. IMO!!! although when you're young and starting out be prepared to brown nose to some degree and answer the call of jump with the line "how high", this is simply serving your time.

I fondly recollect one of my favourite NO moments for a company as a youngster. A boss asked me to collect his suits from the dry cleaner and I accidentally dropped them on the way back, stood on them and accidentally removed the plastic protective covering then repeatedly brushed them up against a dirty wall....I'd term this the "BASED YEAHBUTNO!" it's risky but ultimately satisfying.
Posted April 11, 2022. Last edited April 11, 2022.
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6 people found this review helpful
1 person found this review funny
2.9 hrs on record (2.7 hrs at review time)
I don't think it's as bad as some people make out but it is poorly executed and suffers technical issues relating to connectivity per other reviews, per the steam hub and per my own experience with the game.

Carpenter Brut equalled a purchase here, set against a breakneck trailer of quips about the only good nazi being a dead one, contextual executions, gore, mobility slides and lots of guns and in truth the trailer does a god job of showing the pace and style of gunplay, this is how it plays. However.......

It's a poorly executed mish mash of styles which reuses what are small levels pieced together with loading screens to try to create a semi open world RPG of sorts with levelling, player levels, enemy levels and skill trees plus a currency which I'd struggle to imagine anyone wants in a game like this. For all that the gunplay is serviceable it fails on so many levels as a quest and mission driven open world game, they show on many counts that they didn't have the experience or take the right design choices to make it work. The size and loading of the levels removes any sense of grand game world which you would experience in say something like the Division and is arguably a genre requirement, you frequently hit enemies which will one shot you in a way which just isnt satisfying or handled as well as other open world games handle high level enemies and possibly the poorest aspect of the game is that the multiplayer simply doesn't reliably work.

You could add the twee nature of the characters to the list of complaints, I feel that most Wolfenstein fans would have given these characters the thumbs down (not the devil horns) not because there women in gaming leads but because the voice lines are twee zoomer rubbish which have a degree of humour if you're past the point of expecting a solid Wolfenstein product but taken unironically some of the lines and the silly hand gestures dont suit the series.

It's the sort of product you would buy at deep discount only for completion of a Wolfenstein collection with expectations of no form of multiplayer and a sub par, patchy, fragmented RPG game style in place of the fantastic story of the previous games.
Posted February 7, 2022. Last edited February 7, 2022.
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5 people found this review helpful
1 person found this review funny
61.7 hrs on record (7.5 hrs at review time)
Easiest recommendation in a long time.

It scratches that primordial gamer's itch of seeing XP orb after XP orb drawn to your character and ding after ding after ding with the latter end of a play through gravitating towards the simplest of mechanics, a DPS check. If you pass that you generally find yourself in the tiniest circle of space only created by the slashing and AOE of your weapons with the rest of the screen engulfed in enemies up to the end.

It's worth it because in the simplest terms it's what games should be....fun and addictive and with it being early access and at this stage already successful hopefully some of that goes into fulfilling the crazy amount of potential the game has.
Posted January 27, 2022. Last edited November 22, 2022.
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6 people found this review helpful
1 person found this review funny
10.2 hrs on record (4.8 hrs at review time)
Everything that you'd expect from an Anniversary edition ("remaster"?) and then some.

The videos are sharp given the source material. There are numerous UI's to choose from, numerous extras including a survival mode, a few documentaries one of which explores the senate hearing and controversy surrounding what by today's standards and back then was very tame / tongue in cheek camp horror in the face of the era of slasher flicks. There's another more up to date interview with Jim Riley and one of the original playable prototypes for this style of FMV games, "Scene of the Crime".

Replayability outside of achievements is arguable but in terms of pouring effort into a game which was one of the original trailblazers for interactive video / FMV gaming and in terms of the product standing out as a thick slice of gaming history for anyone remotely interested in the genre / the legacy of the game in terms of it's creativity / influence on gaming / unintended influence on video game classifications and the general design process of making something like this work, deserve a look.

On the gaming side there's the short lived fun of trapping ambling men wearing tights on their heads, wrapped head to toe in bin bag liners, with tropes of save the co-eds from comedic vampires alongside a crack squad of completely useless, goofball commandos.

10/10 for the time and effort Screaming Villains put into repackaging this, it's cheesy enough and fun enough to still be relevant in FMV gaming and the cast and crew looked like they had a blast making it which shows in the product and performances.
Posted October 12, 2021. Last edited October 12, 2021.
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4 people found this review helpful
13.0 hrs on record (10.2 hrs at review time)
Frequently see Full Clip for sale as low as a few pounds, for that price very much worth the double dip.

I've platinumed the original on PS3 back on release and thoroughly enjoyed it but I guess the best way to sell the game would be to look at who it's made by...People Can Fly (Painkiller series) & Cliff Blezlinksi (UT. Gears series) and it shows in the gunplay, actual design of the guns, game mechanics and styling.

The elephant in the room, for me at least, were elements of the dialogue, characters, story side which come off as trying a touch too hard, a cringefest, marmite. Some love it and I know some loath it, People Can Fly have talked candidly before about pressures put on them to go down that route and yeah, im not a huge fan of that but the overall substance of the game, skill kills and Anarchy mode solidly outweigh the negatives and like most UE3 games it's aged well for a decade old game.
Posted September 19, 2021.
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6 people found this review helpful
5.6 hrs on record
It's a well made game for sure, for me the story is overwhelmingly the most captivating aspect of the game, almost Tron but not quite, laden with 80's references including that old staple the DeLorean.

What I would say though is as a tagged "metroidvania" it's lite on that aspect, it introduces power ups and enemies at an alarming rate then you never see or need to use them again. As an example colour / elemental matching is a nice idea but it's completely unnecessary for completion of the game. At one stage your a horse, then it morphs into a robot and then all of that is never to be seen again. In specific areas, even across the broader game that thick and fast approach comes across as muddled, less is more at times when you make a comparison with something like Guacamelee (and two dozen others) where every power up has a clear purpose game wide...dimension switching, colour matching which is a requirement to beating enemies and just more refinement generally and certainly more refinement to the platforming and combat.

Nitpicking aside however it's an enjoyable playthrough with the casual approach to difficulty allowing the story to take centre stage.
Posted September 12, 2021. Last edited September 12, 2021.
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8 people found this review helpful
12.8 hrs on record (10.4 hrs at review time)
Some of the games mechanics are more representative of games of yesteryear and with that in mind a younger generation possibly won't appreciate this as much as those that played it on original release, that said it stands the test of time exceptionally well and strikes the finest of balance between taking an older game and pouring enough love and technical improvements into it without completely removing the feel or look of the original.

The only thing I would change (other than the unresponsive double beat timings in the dance off) is the checkpoint system which has a knack for saving when you don't wont it to and not saving when you want it to, otherwise surprisingly good fun in 2021....even on Insane difficulty.
Posted September 9, 2021. Last edited September 9, 2021.
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5 people found this review helpful
22.3 hrs on record (22.2 hrs at review time)
NOT JUST a cult classic or classic platformer, I'd say it falls more under classic game.

Why? A combination of Double Fine's distinctive art, humour and story writing. The originality of levels being representations of characters brains and the games overall originality which comprises everything from standard platforming (not a millions miles away from A Hat in Time), to orb racing, a platforming take on a civ style board, rampaging through cities as an oversized monster and a disguise laden level amongst others set in a semi open world hub linking it all.

It's testament to how good the game is that it still holds up to most things and likely inspired a huge percentage of developers and subsequent platformers.
Posted September 6, 2021. Last edited September 6, 2021.
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Showing 1-10 of 76 entries