15 people found this review helpful
64 people found this review funny
Recommended
0.0 hrs last two weeks / 34.2 hrs on record (24.8 hrs at review time)
Posted: Dec 30, 2014 @ 7:11pm
Updated: May 22, 2015 @ 11:04am

Edit: Before I edited this review (See original at the bottom of this review) I took it in a humorous manner, but now, I want to actually speak about the gameplay mechanics and features.
To start out, when you open the game, you can either play the game or open the map editor (Which is an exceptional addition, but I'll get to that later). Once you have opened the game you get the usual intro of about 3 logos or so, real fast, then you're on to the main menu. Start a new file, pick a prisoner, name that prisoner (optional, default names are provided), then, just like a snap of the fingers, you're in prison for whatever reason. You have one main goal: escape. You have many ways to escape the prison/camp, but each prison/camp varies in difficulty. You can tunnel out most prisons, cut through them, and. if so you wish, take some nunchaku (NunChucks), knock out every guard and just walk out the place.
There is more to the game than meets the eye. Under the nostalgic 16-bit graphics, you have a complicated, yet easily understandable game. There are very many crafting recipes, and yes, I know what you are thinking, "Oh no, another clone trying to rip off the ol' MineCraft crafting mechanic..." But that is not how the crafting works. Sure, you collect items to make something new, but you're not making furnaces or desks, or even beds. You are making your means of escape. After you have made your contraband through the detectors, to your room, or wherever, and make your items, you have to hide them. Cell shakedowns are very common and happen on parameters I'm not sure on yet. Once you have everything you need, its time to move. You have to have impeccable timing skills to escape properly without detection. It took me forever to escape my first prison and that happened only a few days ago. I tried doing it the difficult way, and that only messes you up further.
There are relationships between the prisoners (friendship wise), and you need some of them to like you, too. Especially your roommate if you have one.
Let's talk graphics. They're simple, yet elegant, and you can tell what the group of pixels are supposed to be. That is how you do 16-Bit graphics, my PC Master Racers.
I whole-heartedly recommend this game. Now, on to the original review!
"I vote this game 10/10. I beat up a guy and took his job, then knocked out a guard with chocolate. If you don't have this game, ask yourself this question: "What am I doing with my life?""
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