RoKo0
Roman Konyukhov
 
 
I am the developer of Dream Car Racing 3D
Currently Offline
Last Online 26 hrs, 38 mins ago

Recent Activity

1,643 hrs on record
last played on Jun 25
7.3 hrs on record
last played on May 29
0.6 hrs on record
last played on Apr 27
GarugaHunter Jun 22 @ 8:03am 
There's absolutely no reason why besiege is more popular. The game's amazing.
RedstoneBlockFilms May 7 @ 12:08pm 
I finally got Wine to run DCR on my mac...
WindowsMediaPlayer > Apr 27 @ 5:05pm 
That is a great game. I understand that the community is small, but not everyone (somehow) likes to build cars. It is a very creative game, and open. Thank you for your effort in the game
Blue Apr 3 @ 5:51pm 
Thanks for the invite! Feel free to message anytime.
RoKo0 Mar 25 @ 8:13pm 
Hootmon_Y_Knot, read the documentation of dcr3d package, the section "If some objects are not exported".
Hootmon_Y_Knot Mar 25 @ 9:16am 
I am having a problem trying to use easyroads3d pro Version: v2.5.9.3, v3 beta 8.4 (Jan 27, 2017) in Unity V5.4.4f1 with the dcr3d package.

I am able to fully edit the default DCR3D map in Unity and export it successfully to the game with my changes showing up.

If I try and add the Easyroads3d package, it imports fine and I can create roads and see them just fine in Unity's perspective and game view, however when I export the map and then load it in DCR3D the roads don't show, only the guidepins.

Does the dcr3d package only work with the free easyroads or a specific version?

EasyRoad's docs say this can happen if the road objects are not assigned to layers 29-31.
I have tried it with this setting and without but always get the roads not showing up in game.

Help?