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Recent reviews by Sexy gay shenanigans

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
16.6 hrs on record (12.7 hrs at review time)
I don't think I'll ever play this again. I wouldn't want to ruin my keyboard by drowning it in my tears.
Posted February 12, 2016.
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No one has rated this review as helpful yet
0.0 hrs on record
Honestly, this upgrade isn't necessary, but I encourage you to buy it anyway. I've never used a Gold server, and although the additional skin colours are really nice and add a new layer of customization (looking exactly like a zombie does throw people off), they don't add too much. This upgrade is pretty much here if you want to support the developer, which I fully encourage. I think if you've sunk any decent amount of time into this game, you owe the developer some form of compensation. I've enjoyed 30 hours of the game so far, and I'd gladly pay $5 to show my support and keep development going, and I hope others do as well.
Posted April 12, 2015.
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1 person found this review helpful
19.7 hrs on record (10.0 hrs at review time)
Insurgency is a hardcore, semi-tactical FPS that's kind of a cross-breed between Counter-Strike and Battlefield. If the words 'hardcore' and 'tacticle' turn you off, you shouldn't be concerned, since Insurgency is super accessible and welcoming to new players.

The game aims for a certain level of realism. Players die in about two bullets, grenades have a large blast radius, bullets and explosives kick up dust which obscures the battlefield, grenade and rocket launchers won't detonate unless they pass a minimum safe distance, and guns kick with pretty strong recoil. The game prefers that you take short, controlled bursts or single shots than empty an entire clip on one enemy. The game is also meant to be played slowly and carefully, since you die quickly and respawns are limited. To respawn, some game modes require objectives to be captured while others have limited respawn waves. This means that you need to make every life count, and running into a room guns blazing usually gets you killed. The game rewards carefulness, peaking around corners, camping out over chokepoints, clever use of explosive grenades, flashbangs, and smoke grenades, as well as teammwork. A couple of carefully placed allies can be an effective offensive and defensive option, as opposed to just one skilled player.

The game is very easy to get into though. Though you can level up, there's no rewards for doing so, so new players and veterans enter matches with the same equipment. While you die in only a few bullets, so do your enemies, meaning that a person with quick reflexes and good aim is going to be very effective. The aiming mechanics are very easy to get used to, unlike the more arcade-like CS:GO, where mastering the complicated shooting mechanics is a skill in and of itself. If you're used to fast-paced shooters or slow-paced tactical games, Insurgency is a good middle ground. Respawn times can take a few minutes at it's worst, but you generally aren't waiting too long to get back into the action, and since rounds are short, you're never stuck in spectator mode for too long. This was my main concern prior to buying the game, since I didn't want to buy and play a game, only to spend half the time watching someone else play after I had died, but this is rarely the case.

I will say that the game's visuals, while impressive for the Source engine, aren't going to blow anyone away, but that's okay. I would rather have an excellent and okay looking game than an amazing looking but awful game. I also suffered from a lot of major crashes, quite often, but the developers have laid out a good guide to preventing these issues, and I found that turning down the visual quality of the game solved these issues. While my computer can play the game on High settings, it was safer to play it on medium.

I recommend anyone who wants a smarter type of multiplayer shooter, that's slow-paced, but still faster paced than the more tedious tactical shooters out there. I've enjoyed every hour I've played the game so far, after I resolved the crashing issues though.
Posted February 10, 2015.
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1 person found this review helpful
7.2 hrs on record (4.1 hrs at review time)
Eldritch is an indie, stealth game that has you make your way through a trio of randomly generated dungeons in order to collect three orbs and escape the library. The fun comes from the fact that, if you die, you lose all your orbs, your equipment, and your status is completely reset, meaning that in order for you to escape, you need to beat the entire game in one life.

It's quite an interesting catch, and it truly embodies the gameplay aspect of learning and mastering the game's mechanics. Games like Assassin's Creed and other mainstream triple-A games treat their players like idiots, constantly reminding them of how to play the game and perform basic techniques at every stage of the game. Not Eldritch. Eldritch barely gives you a tutorial, and by the end, you feel like you've truly mastered the game. There are a lot of unique enemies, such as enemies that can't die, that come back to life after a few seconds, and even a not-ripoff of the Weeping Angels from Doctor Who, that, if you stop looking at them, attack you. It keeps you on your toes and makes it so that every enemy type is a learning experience. How many hits do these enemies take? Can they hear my footsteps from far away? Do they have any projectile attacks? Is it worth fighting them or running?

The game isn't that long. It takes about twenty to thirty minutes to beat a dungeon, and there are optional bonus dungeons that can break up the monotony, and offer special equipment to better tackle the big three dungeons (such as grappling hooks and pickaxes). My final 'life' that I beat the game with only lasted 77 minutes, meaning that, if you're a master from the get-go, you can beat it in an hour. But it took me four hours to beat the game, so it took three hours of failed attempts, learning enemy behaviour, and trying new equipment and tactics, to finally master the game and beat it.

Unlike Rogue Legacy, another one of my favourite perma-death games, nothing transfers over from one life to the next: not health, not equipment, not even the boots you're wearing. Although Rogue Legacy was satisfying to beat, this felt even better, because dying in this game felt punishing, but you constantly felt like you were getting better.

It feels like those old NES games that were only an hour long, but because they're so challenging, it took months or years to beat as a kid. But you took the time (because games were expensive and you wanted to beat the ones you had), mastered the game, and by the end, you could recite every level's floor-plan off by heart. Eldritch is very much in the same vein: a short game that takes a long time to beat. It rewards patience, skill, and willingness to approach a situation from new angles.

For stealth fans, this is a fun game, but for people who enjoy a challenge, there is nothing more rewarding than beating this game.
Posted January 8, 2015.
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No one has rated this review as helpful yet
39.5 hrs on record (9.8 hrs at review time)
Early Access Review
It's a beta build, but it feels pretty polished at the moment. I've encountered plenty of glitches, but nothing game breaking and nothing that reconnecting to the server didn't fix.

The biggest benefit this game can have at the moment is Steam servers. At the moment you either have to find a working server or make your own, and half the ones posted on the forums don't work. It'll take a couple hours to find a server that works and fits for you.

All in all the game is really fun though. It's like a stylized version of DayZ, which may be generic, but it's still incredibly fun. I expected the game to be horrible, good for only a laugh with me friend, but we both really enjoyed ourselves. Don't judge a book by it's horribly blocky cover, I'd give this game a try.
Posted September 27, 2014.
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No one has rated this review as helpful yet
0.2 hrs on record
There's no option to turn on subtitles, no individual sliders for different audio tracks, meaning the overpowered rain will always drown out any dialogue (which you can't read because no subtitles), and you'll have to deal with nauseating motion blur that you can't turn off. There's also no options menu when you're ingame, so if you want to change any settings you have to leave the game.

Also, I got stuck on a fence within the first five minutes. I would have given this game a shot but there were so many bad signs I didn't think there would be enjoyable experience here. It's probably best avoided, even if it is free.
Posted September 24, 2014.
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1 person found this review helpful
11.4 hrs on record
A very solid game from beginning to end. Half-Life games are always well paced, and this one is no exception. You'll travel through canals, highways, deserted towns, and cities, and it feels like one long journey. Whereas the Half-Life 1 games all felt contained in one area, in Half-Life 2, it feels like you're going on an adventure... but a dark adventure, with zombies, and adorable widdle headcrabs. The physics puzzles seem kind of forced... probably because Valve wanted to show off physics in the Source engine. I definitely recommend this game, and if you can get Synergy going (free Steam download btw) you can play co-op with friends and try your hardest to break the game. It can seem a bit dry if you're used to more action-packed shooters. It prefers a slower, quiet atmosphere most of the time, but that's not a bad thing. It's just different. Half-Life 2 is a good, if slow, game that hasn't aged too poorly.
Posted June 8, 2014.
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1.9 hrs on record
Lone Survivor is a weird game. It's legitimately scary and tense, with an emphasis on avoiding combat and finding resources. You need to find food and water, not just bullets, and the game has no autosave, you have to go back to your apartment to save the game (though there a lot of teleporting mirrors around). Lone Survivor is also quite difficult. It's possible to get completely stuck and have to restart the entire game. I definitely recommend it to any hardcore survival horror fans, especially fans of the psychological brand of horror. To the more casual players, it might not be your cup of tea.
Posted January 20, 2014.
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1.1 hrs on record
Opposing Force is one of my favourite Half-Life games, and is an amazing addition to the first game. If you played Half-Life 1 and enjoyed it, OpFor delivers an intense, well-paced experience, and adds a lot more to the game. Playing through the Black Mesa Incident as the military is an interesting perspective, and adds to the complex lore of the Half-Life world. It leaves more questions than answers, as Half-Life games tend to do, which is a good thing. OpFor feels very different from the main game, and plays very different too. A lot of new weapons have been added, and although some are just reskinned versions of old weapons, the weapons here feel more militaristic than Gordon Freeman's patched together arsenal of stolen guns and scientific experiments. OpFor offers a lot of new content to Half-Life 1, and is an amazing experience for anyone who enjoyed the first game.
Posted January 20, 2014.
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1.3 hrs on record
Blue Shift is the least impressive of the Half-Life 1 games: it features very little new content, most areas are pretty similar to what was scene in the first game, and there are no new weapons, unlike Opposing Force. It does have an interesting side story, and is taken from the perspective of a Black Mesa security guard, one who is featured prominently in the Half-Life 2 games. It fills in some backstory and explains a bit more of the Black Mesa Incident. Blue Shift is really just more of Half-Life 1, which isn't a bad thing, it just doesn't feels as different from the main game as Opposing Force did.
Posted January 20, 2014.
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Showing 1-10 of 10 entries