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Recent reviews by Turrets Turret

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No one has rated this review as helpful yet
1.3 hrs on record
This is like one of those mobile games with might look intresting but instead bore you and get old quick.

Puzzles:
Some of the puzzle elements never feels satisfying to use or "figure out". Many puzzles just don't feel satisfying to solve. The worlds don't always change puzzle types or puzzle elements like you would expect.

Gameplay:
The puzzles are logical but it's hard to actually see your move set of your options because of the maze like levels. I'm not saying that mazes are bad in puzzle games but imagine walking a maze with bad eye sight. A puzzle should be clear on what options you have, putting them in these hard to see mazes is just not a good fit.
The moveset and mazes with the puzzle elements also gets old quickly.

Atmosphere/world building:
The visuals, your moveset and the audio are the strong parts of the game. But the world it self is very linear in the case that most playthrough will be the same. This is not a bad thing by itself but it does make the world feel very static. If the mazes where combined with an open world or even a metroid style world then I would have been more intrigued of the world. Instead this just becomes nothing more than individual levels in a mobile game where the level menus does little to fix it.
Posted October 25, 2023.
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7 people found this review helpful
3.6 hrs on record
This is not a good puzzle game, plain and simple. I got very disappointed in my lack of engagement the whole time. I feel tricked by the hyped launch and reviews who says it like portal. This game just feels like one of those cheap puzzle games made by people who don't understand what acually makes a good puzzle game, instead it feels like nothing more than an imitation of a puzzle game, like it's AI generated or something.

Puzzles:
The puzzle gimmick gets old really quick and most puzzles are too easy. I feel like the game thinks it's messing with your head, but one little gimmick is not enough, play cocoon if you actually want to have a brain melt. Only one puzzle is memorable to me. Many puzzles feels very simmilar and there is not alot of intressting ideas explored with the limited selection of puzzle elements. Many of the puzzle elements are also under utilized and don't feel like they even fit together in this game.

Gameplay:
The game is often finichy because of the gimmick and makes you parkour. And the last level forces you to solve 9 finichy puzzles in under 5 minutes, I feel like they tried to copy the talos principle ending with the timed thing but instead made the game much worse with it. Also the timed last level changes the tone of the game and have you pick up hidden film to your camera like it's amo.

Atmosphere/world building:
It is linear and non open world which doesn't mean it's a bad world by itself, but the levels don't even feel like they are connected at all, they are just each floating structures in its own sky box, and the levels are not big at all, so this completely ruins the whole world building for me. As if the emptyness of the skybox and small disconnected levels where not enought, all the worlds look the same, very repetivive.
The voice acting is also not needed at all and only annoy you.
Posted October 24, 2023.
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Showing 1-2 of 2 entries