Showing 1-20 of 1,814 entries
Jan 12 @ 3:53pm
In topic Suggestions thread for arms and armour!
Originally posted by Zetheros:
Originally posted by Jaffar Ali:
This may not be the type of suggestion you're thinking of, but how about being able to walk yourself in combat mode so your weapon is over heat sources, or magic sources, or cold sources, etc., and then have your weapons temporarily gain something from that energy source.

So for example if you find a fire-pit in a dungeon, you go into combat and hold your metal weapon above it. When next you face some unarmored opponent, the heat adds a damage element to your weapon for a brief period.

I think this sounds really cool, but IRL you'll ruin any tempering on steel weapons by doing this. Thaumaturgy may achieve something similar to what you have in mind, though.

Not just ruin the tempering, but if you swing it while it's still hot, you're bound bend or break it.
Jan 12 @ 11:53am
In topic Suggestions thread for arms and armour!
I think what he was thinking was less multiple light sources and more one light source making a small beam that'd just jitter around everywhere. So maybe less disco and more a rave.
Jan 11 @ 4:34pm
In topic Irythill Straight Sword question
Okay, so went and found some footage from before the game even got its U.S. release and... yeah it never had the pretty effect I remember. ♥♥♥♥.
Jan 11 @ 10:31am
In topic Irythill Straight Sword question
Originally posted by Fritzgerald:
Did you lower your graphic settings at all by accident? Do you have auto-rending turned on?

No, in fact I've been able to turn them up higher since launch due to having an overall better system.


Originally posted by Praise The Sun!!!:
Irithyll SS received a Frostbite "buff" (same as other frostbite weapons), perhaps that's what you're meaning.

No, I mean the frost that constantly comes off the blade.


Originally posted by Jeromeperson:
Your imagining things

Maybe! Could just be a case of not knowing any better when the game launched, and seeing thigns more clearly now.
Jan 11 @ 9:52am
In topic Irythill Straight Sword question
Is it just me, or did the particle effect on the Irythill Straight Sword get changed sometime since launch? I remember it looking pretty good, but now looking at it it's just a single effect repeated at three different points on the blade. It's... kinda crappy actually.
Jan 7 @ 9:24pm
In topic Dust:AET Support Thread
Originally posted by gamerz31w:
Sounds like Denuvo DRM protection.

Denuvo didn't even exist yet when Dust was released man.
Originally posted by asmcint:
someone else broke the dilemma for me

No further responses needed. Please stop bringing this thread back.
Jan 7 @ 12:19pm
In topic Suggestions thread for arms and armour!
Originally posted by Toney Baloney:
Perhaps a man catcher or a sasumata?

I imagine they would be fun weapons to use, especially in conjunction with an AI follower/friendly so as to hold an enemy steady for a direct hit. Maybe even to pin a hostile in an attempt to brefriend them.
Instead of ALT + Left Mouse, when held down, repeating the thrusting attack continuously it could allow the weapon to be held out indefinitely in order to do this.

https://en.wikipedia.org/wiki/Man_catcher
https://en.wikipedia.org/wiki/Sasumata

As for throwing weapons, a chakram would be pretty neat. Possibly a game mechanic that allows pre-existing weapons to be thrown as well such as the battle axe or the dagger.

https://en.wikipedia.org/wiki/Chakram
https://youtu.be/-YXK6DVZzos?t=5m3s This video demonstrates some melee slicing with the chakram and different ways to throw it.

Catchpoles like those would be incredibly interesting, but I'm not entirely sure how well they'd work with Exanima's physics.
Jan 3 @ 6:56pm
In topic How is the update for everyone?
Originally posted by eggslop:
Every game I join the lag is absolutely terrible. I teleport, stutter, and characters get frozen. When they first released the patch it was fine for me, but now it is unplayable.

I'm not getting any of that, personally, just bad hit detection, janky animations, and occasional z-fighting artifacts.
Jan 3 @ 6:43pm
In topic How is the update for everyone?
I can connect consistently and lag seems to be minimal when I get into a good server. The problem is finding a good server because despite their claims of more accurate ping listings, it's just... 0 ping. On all servers. I have no way to tell whether or not a connection will be good until I join. Now admittedly I haven't touched the new multiplayer until this update, so I don't know how it was before now, but before the gamespy shutdown netcode seemed pretty good. Now, even when the connection is good, the animations are absurdly janky and rarely play right, and hit detection is way worse than I remember.
Jan 2 @ 9:42am
In topic Suggestions thread for arms and armour!
I'm sure this has been suggested before, but I'd like to see long brigandine coats and chain cuirasses with long skirts or tails. Basically adding additional protection to the legs from the chest slot, in a fashion that's entirely historically accurate.
Dec 28, 2017 @ 6:47pm
In topic Suggestions thread for arms and armour!
I'd like to see a form of short spear, myself. Something you can use one-handed in conjunction with a shield or another weapon. Also more types of glaives and other polearms.
Dec 22, 2017 @ 1:45pm
In topic Bugs and technical difficulties.
Originally posted by Error 404 (User not found):
does anyone know how to unsubscribe from a disscussion

At the top of the page, near where it says "Start a new discussion", there's a button that says "Unsubscribe from discussion". Click that.
Dec 21, 2017 @ 11:13pm
In topic Bugs and technical difficulties.
Originally posted by JJ0110:
Game will close automatically when opened. Says " Unknown game files (xinput1_3.dll)"

Find that .dll in your game directory and get rid of it. Presumably you're using x360ce, but whatever the reason for it being there, EasyAntiCheat doesn't like it because it's injecting code into the game.
Dec 21, 2017 @ 11:12pm
In topic Who is your favorite girl
Originally posted by napoleon van constantine:
Originally posted by jovus_mail:
You obviously have no idea what pedo or pedophile means, or you're a fail troll. I'm not going to bother dignifying anymore of your comments with a response. BTW,Just Monika
she looks like a child and acts like a child, if you are sexually attracted to it, you're a pedophile.

Who said anything about this was sexual m8?
Dec 19, 2017 @ 4:38pm
In topic Some times some combos do not connect plz help
Originally posted by EvilBanKai:
Originally posted by asmcint:

Okay, are you actually getting 60fps though? The game logic is tied to the framerate, so when you drop too far below the framerate cap you've set, it can get a little screwy, and certain combos won't connect.
im not sure how can i find out. it doesnt have a framerate count when i do the combos the movement is normal and smooth. to mee it seems like my sayan kicks too fast at the end and missed the hit. some times when i position my character a bit farther from the starting point of the combo it hits more frequently.

In the main Steam window, look towards the top left. Click where it says Steam, then click Settings in the menu that drops down. In the new window that opens, click In-Game on the vertical bar on the left-hand side. There'll be a drop-down menu labeled In-Game FPS Counter. Click that, and choose a corner of the window for it to display on that suits you. When you launch any game through Steam, you'll now have a fairly accurate framerate counter.
Dec 19, 2017 @ 3:43pm
In topic Some times some combos do not connect plz help
Originally posted by iamcorn:
I had a simillar issue pretty recently, I'm not familliar with Nvidia, but if you can force the application to stay at 60fps with Nvidia's settings then that should help.

That won't do anything to help framerate, you have to actually lower the in-game settings to achieve a more stable framerrate, and thats if that's even the problem.
Dec 19, 2017 @ 10:34am
In topic Some times some combos do not connect plz help
Originally posted by EvilBanKai:
it is set at 60 and it seems i cant change. although when i play DBX2 i close everything.

Okay, are you actually getting 60fps though? The game logic is tied to the framerate, so when you drop too far below the framerate cap you've set, it can get a little screwy, and certain combos won't connect.
Dec 19, 2017 @ 3:31am
In topic Some times some combos do not connect plz help
What framerate do you have the game set to, and what framerate are you actually getting?
Dec 17, 2017 @ 7:13am
In topic Bugs and technical difficulties.
Originally posted by EvilBanKai:
SIMPLE ATTACK COMBOES DO NOT CONNECT WHAT THE ♥♥♥♥

Make another thread for troubleshooting, let me know when you've done so. I think I know what's going on.
Showing 1-20 of 1,814 entries