16 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 195.8 hrs on record (171.5 hrs at review time)
Posted: Apr 19, 2015 @ 8:41am
Updated: May 1, 2015 @ 9:03pm

Early Access Review

So, imagine a game that's NOT shadowrun. In any shape or form. It's a combat only game with no spell variation for mages, no real spells for summoners and NO MATRIX. Now, take this turn based combat only game and put a drekkin fragtard shadowrun candy shell on it... and that's what you have.

If that's all you want... then wiz... this game is for you. If you want ACTUALLY Shadowrun, then you're drek outta luck - just geek this game now and wait for Shadowrun Hong Kong, because this is NOTHING like shadowrun, other than combat only.

To give you an example, deckers cannot deck into ANYTHING and "hacking" is a skill anyone can take on the MIND tree... not even on the hacking tree. If you're a decker, you're basically a "techno-mage" with tech based "spells" that somehow affect metahumans and tech enemies (robots, drones, etc) but not animals. If you're a mage, it's just the opposite... you have like 5 spells total... manabolt, manaball, shield, haste and mana surge. That's it... those are the only spells you will ever cast. And most of them won't affect tech enemies. And if you get a upgraded spell too early, you may not have enough magical endurance to cast it.

As for traditional weapon based skills... you have a whole skill tree for each weapon type (auto, pistol, etc.) You get a massive clip size of 2 or 4 depending on your weapon type, so plan to reload every other turn or so. Not only that, but the game controls when you can get upgraded guns.

Cyberware is EXTREMELY limited, pretty much just making it combat oriented only - with essence cost being an underplayed afterthought.

This is a turn based combat only game with a shadowrun wrapper. But there's nothing Shadowrun under the hood. As long as you want the "idea" of shadowrun and not Shadowrun itself, you should like the game.

Edit - Now that it is out, I have only one word to describe it - LAG. The game is so laggy that you can literally wait 10 minutes to complete one turn, then another 5 minutes for the enemies to move. It's unplayable for all but the most dedicated fanboi's. No communication about changes, patches, etc. 10 minute notices for server reboots, which fix the lag issue for about 15 minutes.

It's terrible and inexcusable. There wasn't a single STRESS TEST during the entire beta/early release time.
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