Arthmoor
Arthmoor   California, United States
 
 
QA/Programming: Witanlore: Dreamtime [www.druidgameworks.com]
Empire of the Iguanadons [www.iguanadons.net]
My Patreon Page [www.patreon.com]
Twitter
Workshop Showcase

Recent Activity

9,051 hrs on record
last played on Nov 17
45 hrs on record
last played on Nov 17
RaZoR Nov 19, 2013 @ 2:21pm 
Hey, Arthmoor, hear is an idea. How about a mod that puts a few wagons on the road. You know, they can just move around from town to town. I think it would be a really nice touch. You only see a wagon at the beginning of the game, parked, or all busted up on the side of the road.
Somthing tells me it's not posible with the CK, but I thought I'd ask you, just in case. Anyway, just thought I'd run that by you..........
Nakia Apr 16, 2013 @ 4:50pm 
@Arthimoor, you are actually cute. Please don't feel insulted by that. It isn't worth posting about though because he forum is practically dead. He himself destroyed it. All he has left is to cry about how bad he s treated by everyone including his own members.
Arthmoor Jul 1, 2012 @ 4:52pm 
Vforvelociraptor (aka Hart Room) and Yo-landi/Bonehenge/Downtown Tiger have all been dealt with.

Thanks for the support during this mess everyone.
Jim Talon Jun 28, 2012 @ 11:45am 
you should look into Vforvelociraptor, he is stealing several of your mods as well as other peoples.
austen1000 Jun 27, 2012 @ 4:26pm 
That was nice of her to do. She did a good job on them. I think your next mod should be adding these gates throughout Skyrim. In Oblivion, they were all over the wilderness. I would assume that would be the case for Skyrim (and all of the other provinces).
Arthmoor Jun 27, 2012 @ 4:20pm 
She's the one who created the gate meshes and textures I used.