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Recent reviews by Captain_McCloud

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
170.3 hrs on record (94.9 hrs at review time)
Early Access Review
Okay, I think it's time for me to review this game.

First off, it's fantastic: it's tight, responsive, and feels right. It's well optimized and should work on most modern PC's.
The champions are fun too use and have nice designs. Yes, there are some similarities to Overwatch in terms of character design, but I think that coincidental.
You can unlock cards for each champion which allow for different play styles, which is nice, but not entirely necessary in my opinion.

Now, to address the issue most people have a problem with: The Legendary Card System.
Is it a good system? No, I think not.
Is it game breaking? Maybe slightly, but not heavily.
Is it pay-to-win? Not really, each champion automatically recieves one for free (and it's the best one for a few champions).
Does it ruin the game? Hell no.

After having played several matches since the Open Beta 44 patch, and the Legendary cards have been only an annoyance, but not a huge one. Legendary cards require a new in-game currency called Essence to unlock, which I have plenty of because I bought the founders pack and I've played alot. However, I have not felt the need as of yet, to use any of my essance, because the cards you recieve for free are just about as the ones you need to purchase.
You earn Essence in the same way you unlock anything in the game: by playing the game. You don't need to pay with real money, even though I've been hearing claims that the system is pay-to-win. It's not. It may take a while to unlock enough essence to buy cards, but the cards aren't necessary to have fun in the game.

And with that, it's time to look at the basic principle which lays the true groundwork of the game: Teamwork.
Yeah, yeah, teamwork sounds old and cliché, but for this game, it's important. The ultimate game-changer here is how well your team cooperates with each other; if someone's not doing their job, you're likely going to lose, regardless of how good your cards are.
Communication is also important, but necessary as long as everyone knows what they are doing. If all the players are trying their hardest and pulling their weight, each match is incredibly fun and intense. If not, one team's going to mow the other down.
It's especially difficult when grouping, because you're set up against another grouped team, so you and your team need lots of practice.

Now, to have a good team, each player needs to know their role.
Frontlines should stay as close to the objective as possible at all times, while sheilding allies (particularly the Support).
Supports should also stay near the objective and focus most of their healing on the Frontline.
Damage champions need to keep moving, pushing enemies away from the Support and Frontline, and occasionally hold objectives when the Frontline is down or near death.
Flanks... flank. They do pretty much the same thing as damage, but due generally lower health and better mobility, they should take a little more stealthy approach.

On the whole, Paladins is an excellent game, though right now it doesn't have a whole lot of content, and I highly recommend it. No, I don't like the Legendary card system, but don't let it scare you away from a great game. Yes, there are still some balancing issues to iron out, but it's still very fun and very addicting, especially when you win.

I give Paladins an 8/10, and might give it a 9/10 when we get more maps and better PVE content. Go play it.
Posted February 24, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
179.0 hrs on record (108.2 hrs at review time)
Early Access Review
I nearly lost a friend and my brother to this game permanently. They barely escaped being trapped forever. Play with extreme caution.
Posted March 18, 2016.
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No one has rated this review as helpful yet
18.3 hrs on record (5.6 hrs at review time)
Early Access Review
T-Rexes killed my brother over and over while completely ignoring me.

10/10 Would use my brother as rex bait again.
Posted February 10, 2015.
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1 person found this review helpful
26.3 hrs on record (5.9 hrs at review time)
Slow-Motion Horror Simulator 2015
Posted January 20, 2015.
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No one has rated this review as helpful yet
63.9 hrs on record (6.2 hrs at review time)
Nearly crashed my spaceship after Kinzie said, "Do a barrel roll!"

10/10 I think I'm in love.
Posted December 17, 2014.
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4 people found this review helpful
95.6 hrs on record (4.8 hrs at review time)
So far, I'm loving Far Cry 4.
On my adventure I've climbed onto a roof to hang out with a monkey, crashed two hang gliders (one of which landed on my head), set myself on fire multile times, run over a bird with an ATV, and got attacked by a honey badger that was running backwards.
The story is interesting and the gameplay is great. The only problem I have thus far is that I need to have all of the settings on low and it still doesn't run as well as I'd like on my computer, though it is playable and it looks good and colorful.
Overall, I'd say it's a good game.
Posted November 18, 2014.
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2 people found this review helpful
3.4 hrs on record (3.4 hrs at review time)
Early Access Review
Intersteller Marines shows a lot of promise, though need a lot of work still.
Multiplayer works well enough, but I haven't played it much since I seem to die every minute. The singleplayer/co-op mission that was released not too long ago is pretty good, considering it was the first one available on Steam (Though I've only played singleplayer version). However the AIs are stupid and sometimes run right past you.
My favorite feature of this game is the lighting effects, which are some of the best I've seen in a video game: very dark or very bright all in the right places, and synthetic lights flicker and die when you shoot them.
The helmet effects are also really well done, with water drops in the rain, smooth transition when it's rained or lowered, and vision seems to be a little cearer when its up, though all hud-elements disappear (which is a nice, realistic touch). Also it's nice how when you're crouching, you peak over cover while aiming down-sight.
The game's nowhere near finished, but what they have is great, and I look forward to future updates.
Posted November 5, 2014.
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Showing 1-7 of 7 entries