34 people found this review helpful
Recommended
0.0 hrs last two weeks / 74.8 hrs on record (31.1 hrs at review time)
Posted: Oct 9, 2014 @ 8:14am

A Valley Without Wind is a unique game. The combination of randomly-generated levels and metroidvania-style platforming gives it a great deal of replayability. Something that I find interesting, however, is the game's emotional impact. While the game's story isn't particularily impressive, the combination of easily-learned gameplay, beautiful graphics, and incredibly memoriable music give a profound sense of solitude and loneliness. As a Glyphbearer, you are one of the only people in the now-shattered world who can survive outside the scant few villages spread across the continents, and the loneliness and sense of hopelessness that accompany sich a role are palpable. This isn't necessarily a bad thing, though. Personally, the mood of the game feels very quiet and reserved. Unlike many other games, A Valley Without Wind truly gives the feeling of being a wanderer, passing through dead towns and snowy forests with nowhere to truly call home. If you're familiar with the concept of Catharsis, then this game is a brilliant example of it in action. The game provides a memoriable experience that I have never found in any other game, and I would heartily reccomend it.
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