2 people found this review helpful
Recommended
0.0 hrs last two weeks / 8.4 hrs on record
Posted: Jul 4, 2016 @ 9:42am

It's a really sweet game. Sweet as in "aww, that's so sweet" not sweet as in "sweet keg of mountain dew, bro". Basically you ride around on a fox in a top down RPG where you interact with everything (including combat) by typing words floating over the objects/enemies. There's a story as well, but it's rather cryptic and you'll probably need to collect the fragments that are hidden in the game's 8 dungeons to really figure out what the game is talking about the whole time. Even then it's vague. I won't go too much into the story since it's the real substance of the game. Let's be honest, if you wanted a typing objective then you'd be at work.

A bit on the shorter experience. I've got about 5.5 hours as I write this and I just finished the game. Apart from some back tracking because I missed a dungeon, that was from start to stop without too many hangups. There's an arena mode, but really the substance of this game is in the campaign. It's a fun, if easy, experience.

The combat is interesting. There are four modes of firing your words, with certain enemies and objects only responding to certain firing types. Each type has a special effect when used against enemies, adding a thin layer of "strategy" to the game. Essentially, one of the firing types is VASTLY superior to all of the others when killing an enemy one-on-one, but the game rarely pits a single enemy against you as a challenge. Usually you just bump into them while wandering. Rather, the combat generally happens from fixed locations where enemies walk at you slowly in a circle or arc shape and you have to keep them at bay Beachhead style. Some of these are actually tricky, but not exceedingly so. The most I died on any one of these obstacles was about three times. Again, if you're looking for Dark Souls, then play Dark Souls. This game is very casual.

However, I do have a complaint about the game's difficulty. While I may be a bit of a completionist, I wasn't turning every stone to collect experience points in this game. There are about 20 levels or so, and by the time I was out of the 4th dungeon I was at max level. Since the game unlocks new zones and dungeons based on how much experience you've collected. By the time I finally reached the end of the game, I have almost x2 the max experience, and nearly x3 the experience required to complete the game. As such, the game unlocks late dungeons by the time you've only completed a few of them. Since it doesn't demand that you complete dungeons, theoretically you could accidently finish the game while only having played half of it. It doesn't really matter what order you go in after the first four (since they unlock the new firing modes as you go through them). Because of this, I didn't realize that I was about to walk into the end credits until the game literally narrated "There's no turning back from here" and my boss fight light started flashing. The game could stand to add a bit of direction if it expects you to get the narrative in one playthrough. As a side effect of the experience points being shoved down your throat, you also unlock all of the upgrades (some of which make the game VERY easy) halfway through the game as well. The game only got easier as I progressed thanks to this, which was strange but ironically fitting when juxtaposed with the story it tells.



Overall, pretty good game, 7/10.

(TL;DR)
Pros:

-Touching Story
-BEAUTIFUL Aesthetic
-Easy to learn and master


Cons:

-Slightly short for the asking price
-Late game excessively easy
-Lack of direction means late game content can come earlier than it should
-Story hard to understand without collecting all picture fragments
Was this review helpful? Yes No Funny Award