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Creativerse is also a "minecraft like" game, with a focus on fighting and exploring. It's quite beautiful, but lacks (for me) some essential features like a pause menu(!), farming, breeding/taming and some kind of factories or better storage systems.
well,'' Comparing it to Minecraft is also a bit harsh as Minecraft was a much bigger success, has a higher price, has/had more developers and was developed over several years until it was like today, as most people know it."
... have u seen rising world? its out for half a year or something and is more fun, looks better and have constant up-dates... maybe not so big, but still... and while FC try to look like MC, but dont feels in that way, RW looks much better, while feeling more toward it... and yeah,,, thats just my opinion, i guess some folks like FC and good for them, but i just cant... i made a shelter and fu---n snow falls through it... ores dont mine out ect. for now i have only so far 2 or 3 games in my account for what i feel sorry that i buy them... maybe some day i will try harder to get in it...
Sometimes games with a lot of complicated stuff feel more like work because one needs to learn all of their mechanics and "blocks". If you have to practically work/play with a reference/guide explaining every block/building/unit/... and look the same thing up again and again because you keep to forget all the details, it feels like work. The same goes if you have to do monotone stuff, like walking really big distances without having to do anything besides walking. Or just watch your character do stuff like a progress bar when crafting or sitting in a boat and traveling huge distances (Wind Waker). That's an interesting point and a big issues regarding Game Design.