10 people found this review helpful
Recommended
0.0 hrs last two weeks / 36.9 hrs on record (7.4 hrs at review time)
Posted: May 9, 2015 @ 9:10am

So far, this game is mostly what I hoped it would be. I waited until the bumpy release to buy it, and so far, I haven't run into any bugs other than an occassional spike in lag when I use the ritual which reveals the whole map at once for ten seconds.
The art is mostly pleasing, though I tend to like how the hero faction's theme was designed more than the standard Underlord theme. The game so far does a good job at introducing you to key concepts without making the tutorial seem dull, even for an RTS/Dungeon Keeper 1/2 player like me. The campaign can be challenging at times, but a little easy at others. As of now, there are few skirmish maps, but there will be a patch soon that will supposedly add quite a number of maps, which has me pleased. The best thing, though, would be to release a map editor to conjoin with the steam workshop or something so that the game makers can allow the community to create their own maps.
For personal tastes, I like and have a hard time accepting this game at times. I like how diverse you can make your forces on the campaign, but limiting things in skirmish maps based on technology (Sin) trees seems silly in the sense that if I play long enough, I'd like to have access to everything available, rather than be limited in what I can do longterm. Along with that, I have a problem with the types of available creatures in the game- nothing seems to be like an "end-game" level creature other than the super-creatures, which you can't upgrade or train at all, and you can only ever get one. While I LOVE the hero units because I like the idea of having my own super minion, I'd like for the "1" on their HP flower to be a non-number icon, or to allow the supers to level to 10. This would clear up confusion like how I had when I spent a massive amount of time on XP potions in an attempt to level up my Eternal minion. Continuing on this creature-focused section, I think there should be more "high-end" creatures. Right now, the best creatures at the further points of the Sin tree are mostly casters or support-type creatures. The exception to this are the Shadow/Bafu, which in all honesty are not THAT beefy (I'm thinking Black Knights from DK2), and are difficult to train since the Beastmasters can't train the creatures as quickly as some of your intelligent minions can train. To be fair, though, it seems that the beast talent path is designed for aggro strategies, which means their high-end units won't be that incredible. The neutral tree basically only offers casters, which are all nice to have at times, but they don't offer a real frontline other than with the horde of ghouls your Necromancers can build up over time. That being said, the necromancers themselves are incredibly vulnerable to well-placed lightning strikes from your opponents, which can make all of the hard work from your ghoul farming go to waste in a matter of seconds. The defense tree offer the Augre, which is as close to a true tank of a non-super minion. Even so, they are not exactly what I was hoping for. What I hope for in the future, is an addition of the variety of creatures in both theme and purpose. Right now it seems that the main design of the creatures is "beast/beast humanoid," with a couple of demons and a human and a couple of undead for spice. While I love the addition of the beasts and all, it would be great to have more "dark humans," demons, and undead to accompany the beasts abd beast-men.

~~~~~~TLDR:
Pros:
-Keeps the Spirit of DK2 gameplay
-Campaign has good pace for the most part
-Few Bugs now
-Gameplay is mostly fun

Cons:
-Rocky release
-Lag when using a very specific ritual
-Lag if you keep the game runing on the main menu for too long (occasionally)
-No map editor

Would be cons if they weren't being fixed:
-Low amount of Skirmish Maps (adding more soon)
-Bugs in Survival Mode (fixing soon)

Personal Preference Stuff:
-Creature diversity seems to be off (Too many beastial types and not enough demons/humans/undead/other)
-Narrator sounded better as a snide aide/friend (DK2) as opposed to an arrogant, omniscient demon god
-The narrator can be hilarious at times
-The voice acting on the enemy dungeon lords is very good at times
-The graphics are pleasing
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