7 of 10 people (70%) found this review helpful
Recommended
0.0 hrs last two weeks / 7.7 hrs on record
Posted: Jun 23 @ 1:03am
Updated: Jun 23 @ 4:34am

I've been a bit on the fence about this game throughout yesterday and today. On sale the game costs £3.5 and I have 3.5 hours so far so I have my money's worth.

The game presents itself as an RPGMaker styled locked room/escape the room mystery. I've done a couple of these puzzles in real life and thought I'd give it a shot.

The gameplay is pretty much what you'd expect; hunt around the room for clues to solve the puzzles to find keys to open the door. That's all great, fun and challenging.

I came across a few issues while playing. The developer (in the comments below) has been great in responding to them and promising to work on some quality of life improvements. I'll leave these issues at the bottom as a reference.

However, overall my review is to recommend this game - this game has an active, engaged developer who is passionate about their game, who talks to the playerbase and tries to improve the experience for the players.

The experience is fun, quirky and as far as I know, unique. There are different endings dependent on your choices, the story is decent and the puzzles are intricate and challenging on the whole (various difficulty across the game of course). With some of the issues I describe below being sorted, and being informed that you need to manually save I have no major problems with the game. For the price you can definitely get your money's worth from the game, and a lot of enjoyment at the same time!


PREVIOUS REVIEW ISSUES - DEV COMMENTS BELOW ABOUT IMPROVEMENTS:

First of all the dialogue is frustrating in the sense that talking to one of the other people there requires a lot of clicking to progress through it. You'll find yourself talking to or interacting with the same items multiple times and seeing the same dialgoue, but without a way to skip it.

Secondly, I'm currently stuck in one room, where I've been left on my own in a dark maze. Usually when you get stuck the others will offer you clues and assistance. This room, being alone, I have no assistance. I solved the first part and then was presented with a 2nd section which seemingly has no solution - a 6 character and numeric code with only two sets of 4 numbers as options. No doubt it's my issue not figuring it out, but my issue is that there's no assistance to help you out when you're stuck. This could just halt my progress and enjoyment through the game.

There are also hidden puzzles to solve, but no real way to interact with them. You find a piece of paper for example with a riddle on it alluring to one of the people you're with being phoney/dodgy. It ends with "I wonder who it is?". I could guess, but there's no where to input your guess and see if you're right/wrong etc... so "completing" these for the clues seems impossible. Maybe you just have to find multiple hidden clues first.

The achievements seem very specific. I believe there's 5 rooms in any play through (of 7 total) and I'm on room 4 but have had no achievements yet. I'm guessing there's some extra hidden clues or alternative progressions to find in extra play throughs.

My biggest issue occurred when I reloaded the game. Despite the game appearing to save at every "checkpoint" save screen between rooms... I reload the game and it saved nothing of my progress.
Was this review helpful? Yes No Funny
< >
7 Comments
Zero no Saito  [developer] Jun 23 @ 4:44am 
Wow, thanks for changing your recommendation! I will do my best not to let you down! :D
Zero no Saito  [developer] Jun 23 @ 3:47am 
Noted, thanks!
Sheepscuit Jun 23 @ 3:32am 
Both really though objects usually have shorter text so it's not much of an issue :)
Zero no Saito  [developer] Jun 23 @ 2:37am 
Thank you for willing to give the game another try! I'm working on generating the save file now and will email it to you as soon as it's done.

If I could get a little more feedback from you, regarding #1, do you mean object interaction dialogues or repeated dialogues from NPCs? Or both!
Sheepscuit Jun 23 @ 2:29am 
Thanks Zero, for your detailed response! I've just emailed you through the site as well.

1 - I think a skip button would work great, I liked reading the dialogue but when you're hunting for that clue and you keep scrolling through the same text, it can get repetitive.

2 - A guide would be nice, though I think the clues from your companions are enough, just with the maze room you're alone. Maybe you could have an internal dialogue/thought process that gives you some clues, as if your own character thinks aloud etc?

3 - I figured with these, I would certainly enjoy hunting for all the hidden aspects

4 - Fair enough, maybe one for each room completion would be nice too.

5 - Yeah, that's a shame as it appears to be auto-saving when you change rooms, with the circle loading type icon and the text that appears. I learned my lesson anyway!
Zero no Saito  [developer] Jun 23 @ 2:18am 
(continued from last post)

I really appreciate the detailed review, and I'll be working on the issues above asap. If you like, I can create a save file for you to load from your last progress so you can continue with the game from where you've left off.

You can contact me here: http://neetbytes.com/contact/

Just let me know your character name, which hidden puzzles you remembered triggering (the ones with yellow text boxes) and whether you're still stuck in the maze.
Zero no Saito  [developer] Jun 23 @ 2:18am 
Hi Sheepscuit,

First of all, thanks for playing the game!

I'll try to address the issues you've highlighted:

1. Dialogue: I tried keeping the dialogue minimum, especially for those who prefer to focus on the puzzles. I will improve on this, including object interaction.

2. Getting stuck: noted. This is also the reason I'm working on a guide which you'll be able to access through the main menu. It's not ready, but in the meantime, someone has already started a guide here on steam.

3. Hidden Puzzles: Some are just hidden clues, and others requires a solution. These are the "hard mode" puzzles that offers little to no hints and sometimes just having the luck to find them. Like you guessed, some requires you to follow a trail of subtle hints.

4. Achievements: The achievements so far are for the different endings & solving hidden puzzles. I will add more based on your suggestion.

5. Saves: You need to save the game from the menu (Esc key), but yes, I will add a auto-save feature.