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Playing naval stops air spam. What stops naval spam? Red Dragon is unable to execute assymetrical warfare in a polished way, anybody who is not part of a pub-stomp gang will get stomped. I expect the devs to take the lessons from EE/ALB and apply to RD.
And yet, they made many deck changes from ALB that forces you as a player to choose ONLY certain units (i.e. spec ops) over other alternatives, and so many constraints when playing as some of the smaller coalition as compared to playing NATO/PACT with no visible Pros.
Ruse, EE and ALB has alot of things go for it, aside from the stagnant games in ALB. Red Dragon was not really well designed from the start, at least for multiplayer.