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Recent reviews by KingJordan

Showing 1-3 of 3 entries
17 people found this review helpful
0.0 hrs on record
When it first came out it was great and I enjoyed it. But now every time I come back to play it there is another bug and there starting to pile up. Pathfinders can no longer be built, some unit names are messed up, and half of the specialization do even work. This is inexcusable and outright pathetic. It makes me sick to see a game I love start to become so unplayable that you could probably legally justify a refund despite having hundreds of hours played. Because after all you paid for a game that they now broke and is getting worse each update. Honestly I think this would get them in legal trouble is enough people cared.
Posted May 20, 2021.
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2 people found this review helpful
117.1 hrs on record (69.1 hrs at review time)
The only real benefit over the original are graphics and UI. Some random and unwelcome changes and buggy triggers in the Fire and Shadow campaign. They made some overtly political changes to white wash history which is ironically offensive in itself. I am genuinely offended by some of these changes. I went back and played the original 2007 Fire and Shadow campaign and found it more enjoyable. The only reason I may continue with the DE version is for graphics alone.
Posted October 25, 2020.
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139 people found this review helpful
3 people found this review funny
60.1 hrs on record
May 29, 2016

Has potential, Needs better AI, building interface, more control, less vagueness on things. Especially Food. Sims aren't reliable and walk away in the middle of what there doing even only when slightly hungry/thirsty, Making it difficult to get things done especially a critical times. The game seems to work against you in ways it shouldn't. Building distance seems a bit arbitrary. Would be nice if the minimal distance left enough room for the larger versions of the building making it easier to replace and upgrade. Perhaps an upgrade option as well do you dont have to destoy(sometimes entire sections of a base) to upgrade it. Being able to set say biologist not to do other tasks like carry would also be nice. Food system needs alot of work, your entire food system can collapse because your biologist got distracted and fell behind just alittle and things just snowball downhill with no way to recover through even when no mistakes were made.
Now the game is enjoyable overall but unfogiving with AI that likes to dogpile on small mistakes and no fine controls to course correct.

8/5/2016

Just to clear, at the time of this review, I did finish this game start to finish on the hardest planet without too much issue. Its shortcoming can be overcome once you figure them out. I have not touched the game since and have had no real desire to do so. So if $20 for 60ish hours of semi enjoyable gameplay is something your ok with, sure go for it. There has been an update since although no significant gameplay changes were noted. As for the AI. I didn't mind the hands of management of the game, and I do like AI that doesn't just behave like robots, however the bad prioritization of their choices if things arn't pefect are often the complete opposite as you would expect a person to act. When a person refuses to work until they get food when its their job to make the food, that goes beyond game design choice, its a broken mechanic.
Posted May 29, 2016. Last edited August 4, 2016.
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A developer has responded on Jun 24, 2016 @ 4:24am (view response)
Showing 1-3 of 3 entries