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Recent reviews by SegaTape

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13 people found this review helpful
4 people found this review funny
0.8 hrs on record (0.1 hrs at review time)
First off, the Mac client has some serious technical problems. It wouldn't even install on my system (OS X 10.9.5), apparently due to some problems with the third-party downloader...which I don't see a reason for even including, given that Steam downloads all 8 GB worth of game content anway. So I haven't been able to run it at all in Steam, but the Windows version runs fine in Wineskin.

GOOD:
- The game captures a surprising amount of the feel of actually playing D&D. There's DM narration during quests, a lot of the mechanics from the tabletop game are included, and you have to do more than just kill monsters. There are spot checks to find hidden doors, traps to avoid, NPCs to bluff and even some puzzles to solve.

- Soloing is supported more than in most MMOs.

- Most of the game content is instanced: the only public areas are the towns, and most of the quests take place in instanced areas with a linear narrative. As a result, there are way fewer "kill 20 zebras" or "collect 10 rocks" quests than you might expect in an MMO.

- It's free, so if you hate it, you're not out anything more than the couple hours it takes to download.

- There are a TON of options for building a character (three trees per class and multiclassing), although several classes are behind pay walls.

BAD:
- The graphics and interface are really dated, and the voice acting is pretty bad.

- The player base is small.

- The downside of the character customization freedom and the jillions of different numbers brought over from the tabletop game is that the mechanics are really complicated. I imagine (I haven't gotten anywhere near endgame) that optimizing a character for raiding would be REALLY hard.

- There's a lot of pay-wall stuff that pops up right out of the gate. Want to have more than two characters? Pay up. Want to play a monk? Pay up. Want to res after you die? Pay up.
Posted December 7, 2014.
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