No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 0.4 hrs on record (0.0 hrs at review time)
Posted: Oct 18, 2015 @ 7:03am

This game is dire beyond measure. Avoid. Really avoid.

I can see what they were trying to do. Visually the game looks at first glance like an improved version of Rollercoaster Tycoon 3, and some care and attention has gone into creating a single park and a single design of coaster. Do not be decived by these superficial similarities.

You build the track by piloting the first car through the air like a flight simulator, aiming for the next section of pre-built track, and hitting the space bar in a kind of quicktime event to try to connect to it.

This is NOT a rollercoaster building game, it is not a park management game, I'm not sure what exactly it is if I'm honest. The closest thing I can compare it to is something like Temple Run, only with rollercoasters and a first person perspective.

Each level, you are given a few segments of rollercoaster pre-built. Your job is to link them together, in the pre-set (but not shown) order, and that is it. You are asked to add various elements such as barel rolls or corkscrews in between each element, and there are gems to collect which basically show you exactly where your track should go (except not every section has gems, and then you're left circling round looking for the next segment of track). This all sounds quite fun so far, and would be a good game mechanic in a game like Rollercoaster Tycoon any of its rivals. But this game doesn't share any of those games mechanics.

You cannot place track with any kind of sensible interface. You cannot undo your track except by restarting the level. You cannot see your ride from any perspective other than first person, riding in the front seat. I don't just mean when riding it, I mean all the time. You build the track by piloting the first car through the air like a flight simulator, aiming for the next section of pre-built track, and hitting the space bar in a kind of quicktime event to try to connect to it. This really isn't much fun at all, and leads to hilariously awful coasters with curves that would be impossible in real life and really not fun. Then by the time you get to level three, the game starts to feature pre-built segments that involve jumps and you realise that not even it takes itself seriously any more.

Couple this awful gameplay and lack of realism with a terrible interface, bad colision detection (most of the time if your track collides with things the cars fly through the air and disintegrate, but sometimes they don't, and then you can have coasters going right through trees, buildings, and other bits of track), and you end up with a truely awful game.

Run, run far away from this awful thing and never look back.
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