Primarily a Strategy(mostly turn-based) and FPS gamer. I have a few too many games I haven't played yet, but I think everyone has that problem to a degree. At least I only bought things I want to play.
I occasionally stream over at http://www.twitch.tv/thewarfox
The Bloodsong Brigade - Public
The Bloodsong Brigade
This is a World of Warcraft guild on the Horde Faction on the Scarlet Crusade(US) server.
Visit The Bloodsong Brigade's profile
If you join the group, I expect you to make efforts to join the Guild in game as well. Contacts to join are Grazbo(me), Papian, Medoria, Janedoe, and Kruezhev.
Quick description: It's like Alpha Centauri in a fantasy setting.
This is an interesting game, Fallen Enchantress. It bears a ton of design concepts that Stardock has put into their other games, from the Civilization-ness of Galactic Civilizations, the forked tech tree of Sins of a Solar Empire, and the unit customization of Elemental. Running on the same engine as Elemental, a game that was released broken and severely damaged Stardock's reputation, you wouldn't know it from how well it plays. It has all the right ingredients for a 'one more turn' game.
The main view of the game is similar to Civilization 4(you can adjust the camera with middle-click-dragging) and a lot of the city building stuff feels the same. Your city takes up more and more space as it grows, and your borders can grow yet bigger with the use of Outposts that let you capture resources outside the border of your cities. You manage research across three trees of focus, Civilization, Military, and Magic and your decisions between these trees should fit the environment of your starting city, strategy of your nation and soverign, and your enemy.
Like Galactic Civilizations you customize your home nation/civilization/etc with various strengths and weaknesses, including the race of your people and the kind of gear they'll equip in endgame. After that you will customize your first hero, your Soverign in much the same way, by choosing his/her background profession, their starting magic(the only kind of magics they can learn unless you take the Decalon civ trait), their starting gear, and what they look like. All names are customizable, and all units ingame can be renamed.
Combat between units takes place a little more like a Heroes of Might and Magic game, on a tactical grid battlefield where you take direct turn-based control over your units. Otherwise, you can use 'auto-resolve' to have the fight play out automatically, complete with a log of the actions the AI had both team's units take in the fight. I personally recommend controlling this yourself in all but the most trivial of fights.
The world, if you don't do any scenarios, is randomly generated, with old battlegrounds, haunted graveyards, and all manner of hostile territory containing treasure aplenty for plunder. Your war could be interrupted by a marauding gang of primitives, or even a dragon! Sometimes you must simply make peace with your neighbors to quel these threats, but this can be rewarding as you find young dragons to recruit to your own army...
Yes though, the game has its problems, and you'll have to restart multiple times if you want a strong starting position. The AI on higher difficulties flat out cheats(but is defeatable, to be fair.). It's up you you if you feel it's a problem that previous civilizations and soverigns you've made can end up opposing you in future games(I like it a lot). Hostile monsters you flat out can't handle can spawn near you and weak havoc and end your game early. In the end, those games are a small percentage of your time played.
As a word for mods, http://fallenenchantress.nexusmods.com/ hasa modest assortment of pretty cool mods you can get for the game. I'd personally recommend the Female Henchmen and Snaking mods. If you're getting bored of the variety in the game, Stormworld is a massive expansion on everything in the game, even starting Soverign gear. Maybe with some more attention, the number of mods will grow?
But yes, if you're the type to lose days of time to Civilization, Warlock: Master of the Arcane, Heroes of Might and Magic, and other such strategy games, this is a game you should consider adding to your collection. It doesn't do a lot that's massively innovative, but the combination of features is a nice evolution of Stardock's style and makes the wait for their next game a little more exciting.
Firaxis has taken XCOM and engineered everything about it to be hard decisions. There are constant risk and reward situations, in every mission and between missions. Every decision you make usually has multiple possibilities that all pose more or less risk, but also appropriate rewards. It's important to take it slow, weigh your options, and never let yourself get in a hurry.
The only easy decision is whether or not to buy the game. Buy it.