29
Products
reviewed
0
Products
in account

Recent reviews by WATG

< 1  2  3 >
Showing 1-10 of 29 entries
No one has rated this review as helpful yet
416.7 hrs on record (11.4 hrs at review time)
Early Access Review
I've been playing for several months on mobile and web, got it on here as well to support the dev!
Posted November 20, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.9 hrs on record
It's an idle game you can't actually idle.
Posted October 15, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
265.8 hrs on record (100.2 hrs at review time)
Early Access Review
It's very addicting and loads of fun. Don't let the early access state deter you. It's very stable and has plenty of content to keep you going for hours.
Posted September 27, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
8.3 hrs on record (6.8 hrs at review time)
It's fun - finally has a similar feel to the classic Battlefront II
Posted September 13, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.2 hrs on record (14.4 hrs at review time)
Like many, my steam hours pale in comparison to the time I spent on this when I was a kid. It will provide hours and hours of fun. There is a progression system of sorts with the city cards and plenty of replayability with all the different civilizations/factions.
Posted April 16, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.1 hrs on record
Played once, now it won't even load.
Posted July 7, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
10.3 hrs on record (8.4 hrs at review time)
Early Access Review
If you enjoy dominating with good synergy early then getting ♥♥♥♥♥♥ by bad RNG so you can't upgrade anything, then this is the game for you!
If you do not enjoy losing simply because you got unlucky then stay clear.
Posted July 3, 2019.
Was this review helpful? Yes No Funny Award
42 people found this review helpful
9 people found this review funny
0.0 hrs on record
EDIT: I also just learned of the EULA. They came out with a data collection overreach, back-tracked because of consumer backlash and with gathering storm they did it again.

"The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information," reads the new EULA for Civilization VI. "In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use."

Thesis statement, "More is not always better."

Civilization 6 already went overboard in the base game, expanded on it in rise and fall, and even more so in gathering storm.
There are thousands of game details that you ultimately need to know if you want any kind of chance at playing at a semi-competitive level.
If you want any chance of completing a single game within a reasonable time frame you'll need to memorize all of these things to avoid having to look EVERYTHING up as you play.
- A very intricate and deep web of adjacency bonuses for city districts/wonders
- A deep layer of painstakingly strict terrain requirements for wonder building
- The worst implementation of religion in any civ game ever. If you dare plan a religious victory or even just start your own, prepare yourself for a tedious game-long commitment to constant spamming of religious units and sending them all over while trying to maintain your religious foothold.
- The same tired AI diplomacy where you commit the slightest inconveniences and a thousands year long ally hates you. That, and the every-turn "hey trade us this we've been asking for every turn for the last 200 turns" and you still have no interest in the trade - similiar to the previous 199 refusals.
- Specialized governors that are only useful if placed in the correct cities and even then often have very limited use (+x% production toward city center buildings) so beyond loyalty, basically irrelevant after only a few turns.
- Deep collection of government civics that are also only useful for very specific purposes and only at specific points, so to really play effectively you have to CONSTANTLY change them
- Keeping track of loyalty, housing and amenities in large empires is exhausting, and Civ 6, especially compared to 5, going for large empires is basically required because of city districts and wonders requiring land tiles that are at a premium
- I'm sure there is more, but these are just a few of the high points that make the game a tedious and unenjoyable MICRO-management civilization as opposed to previously designed civs which had a greater MACRO-management feel. They weren't so bogged down in thousands of little details that just add a bunch of unnecessary "fluff" to the game.
Posted February 15, 2019. Last edited February 17, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
0.1 hrs on record
Seemed promising but the very first game I tried I came to the last 3 hexes with 2 mines left and was forced to guess. Not going to waste my time if even the very first level requires luck to pass.
Posted February 13, 2019.
Was this review helpful? Yes No Funny Award
9 people found this review helpful
3 people found this review funny
1.6 hrs on record
Gets really boring and repetitive after about 15-20 minutes. But, it's free...so no harm in trying, right?
Posted February 8, 2018.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 29 entries